
Marius Poenar
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Marius Poenar
- Bis heute 5 Jahre und 1 Monat, seit Juni 2020
QA Engineer
IndrAI
Responsible with testing the company's story-telling engine, testing various dialog configurations, reporting & analyzing & reproducing bugs and scenarios.
- 1 Jahr und 5 Monate, Apr. 2023 - Aug. 2024
Game Designer / Game Tester
Hyvän Mielen Pelit
Responsibilities: reviewing various in-game items, generating ideas for content such as puzzles and scenes, creating game design documents, developing plans for user interfaces, creating instruction documents, game world map making, generating concept art, in-game item weights and descriptions, testing gameplay mechanics, defining item functionalities, specifying resource conversion rates, and providing detailed information about game elements. > Relevant experience: Unity, Inkscape, GPT-4
- 4 Jahre und 8 Monate, Nov. 2007 - Juni 2012
Software Test Engineer
Etteplan Design Center Oyj
Employee, subcontracted to various companies.
- 5 Monate, Sep. 2010 - Jan. 2011
Software Test Engineer
Nokia R&D Meego AF Operations
> Responsibilities: - Setting up an automated testing environment (unit & functional testing) for multiple mobile platforms - Designing the BAT case list - Exploratory testing, reporting issues and adding newly discovered tests to the BAT case list - Reporting, pre-verifying and prioritizing Bugzilla issues > Relevant experience: knowledge of MeeGo CI, OTS, Testrunner, Testrunner-lite, EAT, TDriver, Scrumworks.
- 1 Jahr und 5 Monate, Mai 2009 - Sep. 2010
Software Test Engineer
Nokia R&D Meego AF Operations
> Responsibilities: - Business Acceptance Test engineer for Application Framework Operations team - Designing and updating the BAT case list - Exploratory testing - Backup pre-integration duties: package integration using Continuous Integration tool, creating official releases; pre-verifying Bugzilla issues and quick acceptance / regression testing before a release > Relevant experience: knowledge of Maemo CI, Tdriver/MATTI, Testrunnerlite, BIFH, Scrumworks
- 10 Monate, Aug. 2008 - Mai 2009
Software Test Engineer
Nokia R&D Meego AF Operations
>Responsibilities: - Pre-integration duties for Connectivity team: package integration using system-wide & internal integration bot plus Continuous Integration tools, creating official releases ; pre-verifying Bugzilla issues & regression testing using local and remote devices - Test Engineer for Connectivity Team: designing & running regression test-cases for UI area ; piloting Test Automation and Continuous Integration. > Relevant experience: knowledge of Quality Center, BIFH, Scrumworks, ATS3, Maemo CI.
- 10 Monate, Nov. 2007 - Aug. 2008
Software Test Engineer
Nokia
> Responsibilities: - Functional testing of Windows based desktop application. > Relevant experience: Mercury Quality Center and Visual Studio Team Foundation Server
- 1 Jahr und 3 Monate, Aug. 2006 - Okt. 2007
Test Engineer
iQuest Technologies
> Responsibilities: - Setup test environment ; test case design & application ; functionality, usability & regression testing ; user acceptance testing - Mobile to PC communication software, desktop client & back-end servers - Web Services functionality, interoperability, scalability testing, using automated tools for SOAP validation and messaging. - Desktop application testing, PVR software > Relevant experience : knowledge of SIP, SOAP and XCAP protocols, and of mobile communications infrastructure.
> Responsibilities: - Quality assurance (manual and automated testing using Lisa and QA Wizzard tools) on 3 eSourcing Solutions (eSTAA ASP.NET, MS R5 ASP, ST6 Java). Developing detailed test-cases for the company’s eSourcing Solutions - Leading and training a QA team - Main interface between QA and Development teams - Training Sales representatives and Support team in using the eSourcing solutions developed by the company
Ausbildung von Marius Poenar
- 1 Monat, Dez. 2020 - Dez. 2020
Introduction to Video Games Creation
South-Eastern Finland University of Applied Sciences
Introduction to the basics of the video games industry, and video game creation.
- 2 Monate, Juni 2020 - Juli 2020
Game Art and Design
Jyväskylä University of Applied Sciences
Part of Digital Summer School, the course presented the basics of Game Art and Game Design, culminating in the creation of a game prototype - "Puppies vs. Kitties", a turn based strategy game aimed at teaching the basics of strategy games to kindergarten and primary school children.
- 2005 - 2008
Management and Business Administration
Universitatea Spiru Haret din Brasov
- 2003 - 2007
Accounting and Informatics Applied in Economy
Universitatea George Baritiu din Brasov
Sprachen
Englisch
Fließend
Rumänisch
Muttersprache
Französisch
Grundlagen
Finnisch
Grundlagen
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