Martin Fiedler

Angestellt, Art Director, Electronic Arts
Ingelheim, Deutschland

Fähigkeiten und Kenntnisse

Experienced 3D Character Animator and Concept Arti
lowRes and hiRes modelling
uv layout
rigging and skinning --- Key contributor to 7 ship
After Effects
Avid
Final Cut) --- Profound knowledge of outsourcing w

Werdegang

Berufserfahrung von Martin Fiedler

  • Bis heute 16 Jahre und 8 Monate, seit Nov. 2008

    Art Director

    Electronic Arts

    Ensured the high quality standard of Battleforge graphics --- Guided and led 20 team members to create art assets that match the vision of the game --- Interfaced with other departments (Code, Game Design) as key contact person --- Coordination and collaboration with many international external partners: DQ (India), Virtuos (Shanghai), Shanghai Art Solutions (SHAS) and Karakter Konzept (Netherlands).

  • 5 Jahre und 2 Monate, Sep. 2003 - Okt. 2008

    Lead Character Animator and Concept Artist

    Electronic Arts / EA Phenomic

    Lead Character Artist for Battleforge (online fantasy RTS, 2009) --- Created concept art for many of the key characters of Battleforge (Box Cover Characters) --- Lead Character Artist for Spellforce 2, an RTS/Roleplay PC Game shipped in 2006. --- Created the main player characters and numerous important NPCs for the game --- Set the quality standard by creating best practice animations and models --- Developed the facial animation system for the player avatars

  • 10 Monate, Okt. 2002 - Juli 2003

    3D Character Animator

    Similis Software

    Animation and rigging for the prototype of Roughnecks, a third person action game --- Animated the player avatar and all enemy NPCs --- Built up the animation pipeline and provided solutions for a facial animation head-up display

  • 10 Monate, Okt. 2001 - Juli 2002

    3D Character Animator

    Funatics Game Development

    Animated, rendered and edited cinematic sequences for the PC games Zanzarah and Cultures 2, released in 2002. Responsible for storyboards and Pre-Viz of all sequences.

  • 1 Jahr, Okt. 2000 - Sep. 2001

    3D Character Animator

    VCC Perfect Pictures Hamburg

    Worked on a 3D animated TV pilot with Softimage. Created several animal characters from concept art to modeling, texturing, rigging and animation.

  • 7 Monate, Juli 1996 - Jan. 1997

    Internship 3D Art and Animation

    Blue Byte

    Created in-game cutscenes for Incubation, a PC strategy game released in 1997. Also worked on 3D level assets for Extreme Assault, a helicopter action game released in 1997.

Ausbildung von Martin Fiedler

  • 6 Jahre und 2 Monate, Sep. 1994 - Okt. 2000

    Design & Media

    University of Applied Sciences & Arts Hanover

    specialized in design, animation, film, traditional drawing and painting

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

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