
Martin Fiedler
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Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Martin Fiedler
Ensured the high quality standard of Battleforge graphics --- Guided and led 20 team members to create art assets that match the vision of the game --- Interfaced with other departments (Code, Game Design) as key contact person --- Coordination and collaboration with many international external partners: DQ (India), Virtuos (Shanghai), Shanghai Art Solutions (SHAS) and Karakter Konzept (Netherlands).
- 5 Jahre und 2 Monate, Sep. 2003 - Okt. 2008
Lead Character Animator and Concept Artist
Electronic Arts / EA Phenomic
Lead Character Artist for Battleforge (online fantasy RTS, 2009) --- Created concept art for many of the key characters of Battleforge (Box Cover Characters) --- Lead Character Artist for Spellforce 2, an RTS/Roleplay PC Game shipped in 2006. --- Created the main player characters and numerous important NPCs for the game --- Set the quality standard by creating best practice animations and models --- Developed the facial animation system for the player avatars
- 10 Monate, Okt. 2002 - Juli 2003
3D Character Animator
Similis Software
Animation and rigging for the prototype of Roughnecks, a third person action game --- Animated the player avatar and all enemy NPCs --- Built up the animation pipeline and provided solutions for a facial animation head-up display
- 10 Monate, Okt. 2001 - Juli 2002
3D Character Animator
Funatics Game Development
Animated, rendered and edited cinematic sequences for the PC games Zanzarah and Cultures 2, released in 2002. Responsible for storyboards and Pre-Viz of all sequences.
- 1 Jahr, Okt. 2000 - Sep. 2001
3D Character Animator
VCC Perfect Pictures Hamburg
Worked on a 3D animated TV pilot with Softimage. Created several animal characters from concept art to modeling, texturing, rigging and animation.
- 7 Monate, Juli 1996 - Jan. 1997
Internship 3D Art and Animation
Blue Byte
Created in-game cutscenes for Incubation, a PC strategy game released in 1997. Also worked on 3D level assets for Extreme Assault, a helicopter action game released in 1997.
Ausbildung von Martin Fiedler
- 6 Jahre und 2 Monate, Sep. 1994 - Okt. 2000
Design & Media
University of Applied Sciences & Arts Hanover
specialized in design, animation, film, traditional drawing and painting
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
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