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Paiman Roointan

Bis 2019, Full stack Developer (Game developer) (Working Remotely), TOD studio
Iran (Islamische Republik )

Fähigkeiten und Kenntnisse

C++
C#
Unity
Java
PHP
Perl
Python
JSP
Servlets
Struts 2
ASP.NET (webforms)
Ajax
Spring
zend-2
Mojoportal
Joomla
HTML
CSS
JavaScript
jQuery
Cross Browser and Standards compliant development
Maven
Ant
Gradle
OllyDbg
IDA Pro
010 Editor
Sysinternal tools
Advanced TCP/IP knowledge
Wireshal packet analysis
DNS Servers
mail server
tcpdump
Active Directory
LDAP
MQTT
Advanced HTTP knowledge
Fiddler Proxy
Crawling and Web scrapping
Apache Thrift
Server Configuration
Apache HTTP Server
nginx configuration
IIS
Yum
DNF
APT
Squid
iptables
VMware
ESXi
VirtualBox
Unity3D
General SEO and ASO knowledge
Google Analytics
Google Webmasters
Firebase Analytics
Game Analytics
Appannie
Appfollow
Sensortower
App Store Connect and Google Play Store management
iOS development
Android development
Android Studio
Eclipse
Xcode
Application Loader
Bash
Batch Scripting
sed
AWK
Visual Studio
NetBeans
Intellij IDEA
PhpStorm
VS Code
Rider
Git
SVN
Mercurial
Trello
Redmine
Microsoft Project
macOS
Writing
Linux
Multithreading
Thread Syncronization and locking
OO Concepts
SOLID principles
Design Patterns
XML
T-SQL
LINQ
Adobe Photoshop Lightroom
CUDA
Assembly Language
MySQL
XSS Attacks
CSRF
QT
Vim
Metasploit

Werdegang

Berufserfahrung von Paiman Roointan

  • 1 Jahr und 5 Monate, Mai 2018 - Sep. 2019

    Full stack Developer (Game developer) (Working Remotely)

    TOD studio

    - As a full-stack game developer, I was responsible for implementing new features and also fixing bugs for the multiplayer online games of the company. Both Percity and Scifarm games are both available for download. This required coding in C# for the client, and also providing server side APIs to support the client requirements. I liked to work on R&D tasks which usually were referred to me, some of which were optimizing power usage of the game, improving game performance, and implementing SDKs.

  • 1 Jahr und 2 Monate, Juli 2018 - Aug. 2019

    Indie Game Developer

    Artcode Games

    - Developed complete hyper casual mobile games from start to publishing to app stores (Including App Store and Play Store) - Kept myself updated about the most loved games both by Apple, and the players in Apple’s top charts, to be aware of the trends in Hyper Casual games - Tried to sharpen my skills in different fields of mobile game development. I also tried to solve problems with game design, art, sound and music, and monetization.

  • 1 Jahr und 2 Monate, Jan. 2017 - Feb. 2018

    Digital Marketing Manager

    Hyper IT Solutions Inc.

    - Help identify the problems of published games not having enough downloads and not generating money and come up with solutions. - Increase monetization potential of mobile games during the development process, and post-launch. This included implementing analytics frameworks and analyzing data. - Made connections with mobile publishers and successfully published “Reached!” with top US mobile games publisher Nanovation, and “Crush Escape” with top Chinese mobile publisher ZPlay.

  • 2 Jahre und 5 Monate, Okt. 2015 - Feb. 2018

    Production Manager

    EMMSoft

    - Help deliver projects within deadline, with the highest possible quality. - Setup and maintain and administer SVN, Redmine, VPN and other required servers, and keep the virtualization system healthy. - Manage the recruitment process, creating descriptions for new positions and develop team structures. Also fill in the gap of expertise, by looking for and hiring top freelance talents worldwide. - Help develop games using a variety of tools including Buildbox and Unity

Ausbildung von Paiman Roointan

  • 2 Jahre und 1 Monat, Sep. 2011 - Sep. 2013

    Computer Engineering

    IAU, Sari branch

  • 5 Jahre und 1 Monat, Sep. 2003 - Sep. 2008

    Computer Engineering

    IAU, Sari branch

Sprachen

  • Englisch

    Fließend

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