
Alejandro Espinosa
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Alejandro Espinosa
Built CI/CD and infrastructure platform for a data sovereignty startup on Azure and Kubernetes. Designed and deployed the core product hub into Kubernetes across development and production environments using GitHub Actions, Terraform, and Terragrunt. Built self-service deployment pipelines enabling developers to deploy to dev with all infrastructure provisioned automatically. Reduced infrastructure tech debt by auditing and eliminating redundant dependencies and unused IaC modules across the codebase.
- 3 Jahre und 7 Monate, Mai 2021 - Nov. 2024
Senior DevOps Engineer
Globant
Designed and deployed cloud infrastructure solutions for enterprise clients across multiple industries. Warner: Automated service recovery strategies using usage metrics on AWS, reducing manual incident response intervention. SmileDirect Club: Implemented preemptive auto-scaling through queue monitoring, enabling the platform to scale capacity before demand spikes hit. Disney: Managed daily operational data synchronization pipelines for Disney World and Disneyland, ensuring reliable cross-system delivery.
- 1 Jahr und 5 Monate, Sep. 2019 - Jan. 2021
University Lecturer
Universidad del Rosario
Designed and taught technology courses to over 150 students across academic and professional programs. Created “Introduction to Industry 4.0” for law students covering digital evidence, legal edge cases, and early GPT applications. Delivered courses for Colombian government institutions: Python for non-technical staff, DevOps for developers, and microservices for middle management.
- 1 Jahr und 1 Monat, Juni 2018 - Juni 2019
Backend Developer & DevOps Engineer
Efecto Studios
Introduced CI/CD to a game studio with no prior DevOps culture—a first in the Colombian game industry. • Built a CI pipeline using Jenkins, Unreal Engine 4, and AWS that enabled daily feature delivery, overhauling the studio’s entire workflow. • Introduced interdisciplinary collaboration across art, design, and engineering teams to support continuous delivery. • Integrated telemetry for Decoherence (released on Steam), enabling data-driven balance patches post-launch.
- 6 Monate, Sep. 2017 - Feb. 2018
Research Assistant — Interactive Media Lab COLIVRI
Universidad de Los Andes
Contributed to research on the perception of graphical elements in virtual reality environments at the Interactive Media Lab. • Developed experimental VR applications using Unity and C# to test hypotheses around visual perception in immersive environments. • Built scaffolding code and prototyping tools that supported the research team's experimental framework. Collaborated with researchers on study design and data collection methodology.
- 6 Monate, März 2017 - Aug. 2017
Innovation Engineer — Cloud Migration & Monitoring Systems
INGETEC S.A
Led the technology transformation initiative at INGETEC, one of Colombia's largest civil engineering consultancy firms. Tasked with modernizing IT infrastructure and reducing operational costs. • Led a 3-person team to migrate on-premises infrastructure to Google Cloud Platform (GCP), moving engineering software workloads and historical project data to the cloud. • Achieved a 40%+ reduction in technology and maintenance costs through the migration.
- 6 Monate, Aug. 2016 - Jan. 2017
Analyst Software Engineer — Mobile & Cloud Development
We{co}
Contract engagement with an early-stage consultancy startup, building mobile and cloud-based applications. • Developed a cross-platform mobile application using Apache Cordova. • Built the backend using Google Cloud Functions and Firebase, implementing a serverless architecture for the application. • Managed the full development lifecycle from requirements to deployment on GCP.
- 11 Monate, Jan. 2016 - Nov. 2016
Research Assistant — Industrial Engineering & Knowledge Distribution Modeling
Universidad de los Andes
Research assistant in a business engineering group investigating models for knowledge distribution across organizational structures. • Conducted literature reviews on knowledge management, organizational information flow, and dependency modeling. • Built simulation models to evaluate different strategies for information propagation across organizational dependencies — comparing centralized knowledge sharing versus independent parallel work with periodic result sharing.
- 4 Monate, Juli 2015 - Okt. 2015
Backend Developer
On3D studios
Backend developer at On3D Studios, a game development studio in Bogotá, contributing to both a fitness application project and early game prototyping. • Developed a CrossFit workout tracking application with a React frontend deployed on GCP. • Contributed early concepts and rough prototypes for Quantum Replica, a cyberpunk stealth-action game later released on Steam and multiple platforms. • Worked across both web application development and game prototyping within a small studio environment.
Ausbildung von Alejandro Espinosa
- 2 Jahre und 11 Monate, Jan. 2016 - Nov. 2018
Maestría en Ingeniería de Sistemas y Computación
Universidad de los Andes (Colombia)
- 5 Jahre, Jan. 2010 - Dez. 2014
Ingeniería de Sistemas y Computación
Universidad de los Andes (Colombia)
Sprachen
Spanisch
Muttersprache
Englisch
Fließend
Japanisch
Gut
Deutsch
Gut
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