Alex Sterneckert

Bis 2025, Technical Artist, Skerm West

Skills

Unity
Unreal Engine
C#
HLSL
Blender
Autodesk Maya
Adobe Substance 3D Designer
Adobe Substance Painter
Adobe Photoshop
Maxon ZBrush
SideFX Houdini
Marvelous Designer
Shader Programming
Tool Programming
Real-Time VFX
Modelling
Texturing

Timeline

Professional experience for Alex Sterneckert

  • 5 months, Sep 2024 - Jan 2025

    Technical Artist

    Skerm West

    During my time at Skerm West, I worked on a number of projects, including leading development on a digital twin to visualize drill data, optimization and bug fixing for the UI and localization systems of ImmunoT as well as visual development and environment art for a Skerm West digital exposition.

Educational background for Alex Sterneckert

  • 3 years and 5 months, Sep 2021 - Jan 2025

    Digital Arts And Entertainment

    Hogeschool West-Vlaanderen

    I graduated from Howest with a Cum Laude on my Bachelor of Digital Arts and Entertainment, specializing in Game Graphics Production. Howest taught me a wide range of skills, including 3d modelling in Maya, texturing in Substance Painter and Photoshop, realtime VFX in Niagara, coding in Python and C#, concept art and rigging in Maya. I also created two games during my time, both at https://asternec.itch.io. Finally, I was a founding member of Howest's Sculpting Guild ZGuild.

Languages

  • English

    C2 (Expert / native speaker)

  • German

    C1 (Fluent)

  • French

    B1-B2 (Good)

  • Dutch

    A1-A2 (Basic)

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