
Alex Sterneckert
Skills
Timeline
Professional experience for Alex Sterneckert
- 5 months, Sep 2024 - Jan 2025
Technical Artist
Skerm West
During my time at Skerm West, I worked on a number of projects, including leading development on a digital twin to visualize drill data, optimization and bug fixing for the UI and localization systems of ImmunoT as well as visual development and environment art for a Skerm West digital exposition.
Educational background for Alex Sterneckert
- 3 years and 5 months, Sep 2021 - Jan 2025
Digital Arts And Entertainment
Hogeschool West-Vlaanderen
I graduated from Howest with a Cum Laude on my Bachelor of Digital Arts and Entertainment, specializing in Game Graphics Production. Howest taught me a wide range of skills, including 3d modelling in Maya, texturing in Substance Painter and Photoshop, realtime VFX in Niagara, coding in Python and C#, concept art and rigging in Maya. I also created two games during my time, both at https://asternec.itch.io. Finally, I was a founding member of Howest's Sculpting Guild ZGuild.
Languages
English
C2 (Expert / native speaker)
German
C1 (Fluent)
French
B1-B2 (Good)
Dutch
A1-A2 (Basic)
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