Andrii Fokin

Angestellt, Software Engineer, Gunzilla Games

Fähigkeiten und Kenntnisse

C++
CMake
GTest
Gameplay
Git
Jira
Linux
Английский язык
Lumberyard
Математика
Mathematics
Программирование
Python (Programming Language)
Программирование игр
Software Architecture
SOLID Design Principles
Разработка игр
С++
Unified Modeling Language (UML)
Unreal Engine

Werdegang

Berufserfahrung von Andrii Fokin

  • Bis heute 2 Jahre und 3 Monate, seit Mai 2024

    Software Engineer

    Gunzilla Games

    Design and development of critical multiplayer meta-features (leaderboards, post-match flows, and in-game challenges) for high-concurrency online play. • Partnered with cross-functional backend, frontend, and game design teams to design robust API integrations. • Mentored junior engineers and advocated for clean code practices and solid design patterns.

  • 1 Jahr und 2 Monate, Apr. 2023 - Mai 2024

    C++ Developer

    Frag Lab

    Engineered Epic Online Services (EOS) SDK integration into the Lumberyard game engine, enabling cross-platform multiplayer and social systems. • Integrated and optimized the PlayStation 5 SDK for the Lumberyard platform layer, ensuring console-specific compliance and performance.

  • 1 Jahr und 4 Monate, Jan. 2022 - Apr. 2023

    Regular С++ developer

    Luxoft

    Engineered system-level application logic for automotive infotainment systems, targeting vehicle hardware. • Developed C++ and Qt services on Linux to manage media playback and system events. • Created comprehensive software design documentation for automotive services.

  • 1 Jahr und 8 Monate, Mai 2020 - Dez. 2021

    C++/UE4 software developer

    Dragon's Lake Entertainment

    Contributed to porting a UE4 AAA game from PS5 to PS4, focusing on performance optimization. • Assisted in resolving hardware constraints and performance issues within the multiplayer systems.

  • 1 Jahr und 7 Monate, Sep. 2018 - März 2020

    Junior C++ Engineer

    Ubisoft

    Developed and maintained game client-side systems to gather telemetry and gameplay statistics for Ghost Recon Breakpoint. • Collaborated with analytics teams to design data gathering mechanics, ensuring accurate client-side data pipelines.

Ausbildung von Andrii Fokin

  • 2016 - 2020

    Bachelor of Science

    National Technical University of Ukraine 'Kyiv Polytechnic Institute'

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