
Artem Yurchenko
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Artem Yurchenko
- Bis heute 9 Monate, seit Juli 2025
DevOps Engineer
OMC Inc.
I build and maintain the Azure and Kubernetes foundation for our internal platform, supporting about 30 engineers across four teams. My focus is on eliminating manual toil and creating reliable, self-service systems so product teams can focus on shipping their software. Beyond the core infrastructure, I share on-call duties as the first line of defense for our platform, research new tools (R&D), and I help level up the team's DevOps skills through knowledge sharing.
- 1 Jahr und 6 Monate, Feb. 2024 - Juli 2025
DevOps Engineer
Anshar Studios
Maintained medium-sized Jenkins infrastructure, integrating Groovy and Jenkinsfile. Developed tools in Python, Bash, Batch, and PowerShell. Supported teams with IT/DevOps issues. Built and maintained CI/CD pipelines using Jenkins, Groovy, Python, and PowerShell. Contributed to code standards, unit testing, and documentation. Refactored legacy Jenkins scripts. Designed, set up, and implemented a custom CI system with Perforce/Swarm, Docker, PostgreSQL, and Grafana. Occasionally engaged in R&D.
- 9 Monate, Jan. 2024 - Sep. 2024
Core Developer
Spawn Programming Language
As an open-source core contributor, I led development in my spare time, managing project, community, DevOps, and R&D. Key contributions: - Assisted the main language developer with design. - Fixed bugs, added features to the standard library, and wrote Spawn libraries/example projects. - Managed GitHub org/repos, CI/CD pipelines (GitHub Actions, Linux, Docker, CloudFlare). - Wrote documentation and built tools to auto-generate docs. - Managed a Discord community: guides, rules, bots, and automation.
- 1 Jahr und 1 Monat, Dez. 2022 - Dez. 2023
DevOps | ASP.NET Core Backend Programmer
Superbright
As a DevOps/Backend engineer, I maintained Jenkins infrastructure and developed backend features for Superbright Games. Key contributions: - Scaled Jenkins agents horizontally, maintained the Jenkins ecosystem. - Developed QoL and DevOps scripts in Batch, Python, and PowerShell. - Implemented new ASP.NET Core backend features (C#) with MongoDB/Redis. - Managed backend infrastructure (Docker, Traefik, Portainer, Linux). - Developed an advanced leaderboard system (C# + Redis + UE).
- 1 Jahr und 8 Monate, Apr. 2021 - Nov. 2022
Unity Developer | VR, Mobile, and PC Game Development | DevOps & R&D
4Experience
Unity Developer with cross-platform experience. Key projects: • Advanced Firefighter VR Simulator: Interactive elements, HID devices, firefighter nozzle/water system, scenario/statistics systems, networking. • Multiplayer Game Subscription System: Robust subscription backend. • Performance Reports: Unity game analytics via Sentry. • Teamwork Training App: Full-cycle development. • VR Game Porting: Desktop VR to Oculus Quest 1/2. DevOps/R&D: Jenkins, Unity Cache Server, automated tests, TDD/BDD.
- 11 Monate, Mai 2020 - März 2021
Unity Developer | DevOps
Studio Vector
As a Unity Developer, I focused on game logic and project maintenance. Key responsibilities: - Built a procedurally generated city, including traffic, bird/plane flights, and environmental effects. - Developed UI logic for intuitive user interaction. - Programmed AI behaviors for in-game characters. - Optimized performance across devices. - Established and enforced company code style guidelines. - Managed bug reports via email, ensuring timely fixes. - Designed and balanced in-game economy.
Ausbildung von Artem Yurchenko
- 4 Jahre und 10 Monate, Sep. 2017 - Juni 2022
Computer Science
Wyższa Szkoła Informatyki i Zarządzania w Rzeszowie
I left university during my 3rd year to pursue immediate hands-on experience in the field. This decision allowed me to focus on developing practical skills directly applicable to my career in IT.
Sprachen
Englisch
Fließend
Polnisch
Fließend
Russisch
Muttersprache
Ukrainian
Muttersprache
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