Beka Tcharbadze

Angestellt, XR/Game Designer, Creative Technologist, DOCKDigital
Abschluss: M.A., HTW Berlin
Berlin, Deutschland

Fähigkeiten und Kenntnisse

Game design
Game Development
Graphics
Graphic Design
XR Design
VR
AR
XR Development
Motion Capture
Animation
3D Modeling
System Design
Art Direction
Professional experience
Creativity
Motivation
International experience
Problem Solving
Team work
independent
Reliability
C#
Research and Development
Art Design
Photogrammetry
Character Design
Unreal Engine
Blender 3D
Art
Photogrammetrie
Research
Adobe Creative Suite
TouchDesigner
Figma
UI Design
Graphics Design
Systems
Unity 3D
Video Games
Video editing
Motion Graphics
creative technologist
Adobe Creative Cloud
xr design
vr design
motion capture
ComfyUI
Metashape
Python
Meta Quest
Unity

Werdegang

Berufserfahrung von Beka Tcharbadze

  • Bis heute 3 Jahre und 1 Monat, seit Juli 2022

    XR/Game Designer, Creative Technologist

    DOCKDigital

    • Designed and developed interactive installations, AR/VR experiences, motion capture systems, animation, and 3D modeling. • Created immersive digital solutions for artists, performers, dancers, and companies. • Developed and mentored residency programs, leading workshops for interdisciplinary collaboration. Unreal Engine, Unity3D, TouchDesigner, Blender, Rokoko Suit, and various AI solutions.

  • 8 Monate, Aug. 2022 - März 2023

    XR/Game Designer, Student Research Assistant

    DE:HIVE GameHub

    • Worked in the cross:play project at the DE:HIVE Institute/Game Hub, focusing on Character Design meets Movement Research, an interdisciplinary lab where we developed interactive prototypes and solutions showcased at the Humandroid Festival in Berlin. The project fostered collaboration across creative fields, including game design, theater, and digital media.

  • 7 Monate, Okt. 2021 - Apr. 2022

    XR/Game Designer, Student Research Assistant

    DAI Kairo - German Archaeological Institute Cairo

    • Led 3D documentation and photogrammetry using Structure from Motion (SfM) to digitally capture large-scale archaeological sites, monuments and artifacts near the Red Pyramid. • Designing and developing a research-driven prototype for virtual reconstructions of an archeological site, envisioned as both an immersive VR experience and an on-site AR tool for heritage tourism. Applying Game and System Design principles for the Dahshur XR project. • Archaeological survey for sites Saqqara and Dahshur.

  • 8 Monate, Jan. 2021 - Aug. 2021

    UI Designer, Graphic Designer

    4TWIGGERS

    • UI/UX Design • Logo and Graphic Design

  • 1 Jahr und 8 Monate, Juni 2019 - Jan. 2021

    UI/UX Designer, Graphic Designer

    QWERTY

  • 6 Monate, März 2014 - Aug. 2014

    Game Artist, Animator Intern

    Lemondo Entertainment

    • Animation • Concept Art and Environment Design for mobile games • Graphic Design

Ausbildung von Beka Tcharbadze

  • 2021 - 2024

    Game Design / System Design (M.A)

    HTW Berlin

  • 2018 - 2021

    Japanese Studies / Easr Asian Studies

    Freie Universität Berlin

  • 2011 - 2015

    Animation Directing / Graphic Art

    Tbilisi State Academy of Arts

Sprachen

  • Deutsch

    Fließend

  • Englisch

    Fließend

  • Georgian

    Muttersprache

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