
Bjorn Klaassen
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Bjorn Klaassen
- Bis heute 16 Jahre und 9 Monate, seit Jan. 2010
Principal Technical Artist
Paleo Pixels
- Procedural 3D specialist in the dental industry - Procedural LEGO systems - Selling manuals etc. by mid 2026 - Geospatial mapping, gaussian splatting experiments, 3d segmentation on point clouds - (2020-2021) Combining Satellite Imagery, Openstreetmap, HGT and LIDAR data into environments with Machine Learning & Houdini PDG - (2015) Learn Houdini with a procedural race-track generator - (2010-2012) Trackmaker plugin for Maya , a tool to assist in the racetrack creation process
- 1 Jahr und 2 Monate, Nov. 2024 - Dez. 2025
Lead Procedural Artist
Turn 10 Studios - Microsoft Xbox
- Forza Motorsport 8 (Support and DLC tracks) - Forza Motorsport - ‘Next title’ Working with a team of procedural artists inside Turn 10 Studios on the Forza franchise. Identify, plan for and implement current/future pipeline improvements and features. All with a tool-set consisting of Fuel (in-house game editor), Houdini, Python, AI / Machine learning, Photogrammetry/Gaussian Splatting etc. Due to company-wide changes at Microsoft / Xbox this position was made redundant by end of year 2025
- 1 Jahr und 9 Monate, Feb. 2023 - Okt. 2024
Lead Technical Artist
AltaVR
Worked on: - Reave VR (Production halted May 2026) - Township Tale 2 (Shelved) After initially working on a now shelved version of a Township Tale, I worked on the upcoming VR game 'Reave' with Houdini, Unity, Substance, Maya, Renderdoc, Python, Houdini Engine & APIs etc. - primarily on World Building pipeline&tools, secondary on performance, initial material lookdev, some VFX
- 1 Jahr und 8 Monate, Sep. 2021 - Apr. 2023
Senior Technical Artist
Stellar Entertainment Software
Worked on: - Horizon Zero Dawn Remastered PS5 (2024) - upscaling natural assets (geo & textures) - Race game UE5 - Unannounced World building, asset pipelines, mentoring with mainly a combination of Houdini/Python.
- 1 Jahr und 4 Monate, Juni 2020 - Sep. 2021
Lead Technical Artist
Darewise
World building pipeline on Life Beyond with Houdini, Python & UE 4, some machine learning, mentoring, planning, reviews. Started as senior, promoted to lead.
- 2 Jahre, Juli 2018 - Juni 2020
Technical Houdini Artist
Massive Entertainment - A Ubisoft Studio
- The Division 2 Main release, DLC 'Warlords of New York' and the cancelled 'Heartland' - Star Wars Outlaws I was promoted to Senior in the February 2020 performance review, but promotions got paused company-wide when the Covid-19 crisis hit. I needed to leave Massive/Sweden for family reasons. Main tasks : Skies (pipeline, creation, compositing) , Simulations (RBD+flip+renderfarm), Complex road/bridge networks, Vistas (pipeline, creation), Initial level/map setups with real-world data (GIS/OSM), Python/S
- 14 Jahre und 6 Monate, Jan. 2006 - Juni 2020
Art projects
Paleo Pixels
- (2020) Creating abstract worlds in the style of 70s/80s Beksinski - (2017) Translating osm data, track prototype for Assetto Corsa 'Wijchen' with programmer art - (2014) 3D World issue 182 - 2 page Tutorial - Reconstruction of Puertasaurus. For myself to practice Nuke, texturing & Maya muscle. https://www.youtube.com/watch?v=ShlhkBjyLs8 - (2014) Birthday present daughter - Poster of her favorite stuffed animals - (2008-2010) Concept & production of 2 fantasy racetracks for the game rfactor : Autoba
- 12 Jahre und 7 Monate, Jan. 2006 - Juli 2018
Animator/Pipeline TD / 3D Generalist
Paleo Pixels
Games - @Guerrilla - Horizon Zero Dawn + The Frozen Wilds DLC : Cinematic animator (Gouden Kalf, BAFTA winner) - @Houdini Hive 2018 - Speaker : Using Python with Houdini - Braingame Brain (University of Amsterdam) - Pre-Production phase - robot modeling/rigging Conventions - @IFA Berlin 2017 & 2018 - Vestel stand : Procedural Motion Graphics - @Hans Boodt Mannequins - Euroshop : destruction/character animation - @MCW Creative Agency - The Dinosaur hunt / Studio City Macau : Dinosaurs Commercials - @Glas
- 1 Jahr, Apr. 2016 - März 2017
Senior 3D Artist (part-time 1 day/week)
Hans Boodt Mannequins
Consulting + rigging, procedural modelling for life-size 3D printing. This was a 1 day/week job mostly.
- 2 Jahre, Juli 2013 - Juni 2015
Pipeline 3D
Jora Vision
- Rockwork @ Wildlands Adventure Zoo Emmen - Pipeline to translate 1:87 maquettes to 25.000+ m2 of rockwork : writing data-processing tools, construction drawing-generators, sculpting/retouching and 3D scanning & processing. - Wanda City Hefei themepark - Building sculpts (dragon tower, crashcars ride dragon section, tree kiosk, large tree restaurant hill) - Kolmarden Zoo Bamses Värld - maquette 3D-scanning and sculpting - Memorial Tree - tree sculpts for 3d-printing - Pellikaan swimming pool Joure - maquet
- 9 Monate, Aug. 2012 - Apr. 2013
Technical Animator (cut short due to bankruptcy)
Condor Digital
- Wieckse Witte - Look&Feel, Fluids & Particle simulations, camera tracking - c1000 Christmas campaign - CG Snow (Simulations, some modelling, texturing & tracking) - Vriendenloterij Efteling - CG vegetation, camera tracking, on set VFX supervisor - ABN AMRO Inboelverzekering - CG smartphone animation & destruction dynamics - Emté - Digital Matte Painting - Meat commercial (as a vegetarian a perfect fit) - Skoda - License plate CG replacement - Neckerman - CG window blinds model/animation
- 4 Jahre und 4 Monate, Apr. 2008 - Juli 2012
Technical Environment artist, Animator
Vanguard / W!Games
- Halo : Spartan Assault (PC,Tablet,Phone) / Environment Artist (Pre-Production) - "Scavenger" / Environment Artist / Animator (Cancelled project) - Gatling Gears (Xbox360, PS3, PC) / Environment Artist - Greed Corp (Xbox360, PS3, PC, Tablet) / Environment Artist, Animator, Rigging and additional level design - Technical Artist (Tool development for Maya) (W!Games became Vanguard Games, which later became Force Field (XR) before being acquired by Vertigo Games)
Ausbildung von Bjorn Klaassen
- 2002 - 2007
Bachelor degree
Saxion Hogeschool Enschede
Graduated with a bachelor degree. Focus on 3D modelling, texturing, rigging and animation with Maya, 3d Max and Photoshop. Internship at Shosho.
- 1993 - 1999
High School Diploma
Dominicus College Nijmegen
Sprachen
Dutch
C2 (Verhandlungssicher / Muttersprachlich)
Englisch
C2 (Verhandlungssicher / Muttersprachlich)
Deutsch
A1-A2 (Grundkenntnisse)
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