Carina Schrom

Basic

Inhaberin, Sr. Technical Artist & Developer, lvl7

Kaiserslautern, Germany

Skills

Unity 3D
Technical Artist
C#
Virtual reality
Game Development
Visual Effects
3D Environment & Prop Art // 3D Modelling
Rapid Prototyping
2D Art
Pixelart
Visualization
Design
Texturing
Animation
Photoshop
Sai
Blender
After Effects
Autodesk 3ds Max
Game design
Video Games
Special Effects
ZBrush

Timeline

Professional experience for Carina Schrom

  • Current 8 years and 6 months, since Apr 2014

    Sr. Technical Artist & Developer

    lvl7

  • 2 years and 7 months, Sep 2017 - Mar 2020

    Sr. Technical Artist & Developer

    VRCoaster GmbH

    • Unity3D Expert • Programming and commissioning of VR Coasters (VR Apps on real-life rollercoasters) on several VR platforms • Programming and planning of multiplayer Holodeck experiences, interactive VR minigames on coasters • Workflow optimization, creation of editor tools & technical support for team members • Realtime effects, performance optimization, evaluation and implementation of new VR hardware • Seven months of on-site work at Universal Studios Japan in Osaka, Japan

  • 1 year and 11 months, Oct 2015 - Aug 2017

    3D Realtime Artist / Programmer

    Stoll von Gáti GmbH

    3D artist and coder for realtime 3D applications - Unity3D, Virtual Reality, Simulation, Visualization

  • 4 years and 4 months, Dec 2009 - Mar 2014

    3D Artist

    Cetravision

    3D CG Artist with main focus on environments & props and planning & creation of complete maps for games, optimized for performance and rich in detail. Also doing 3D visualization.

  • 10 months, Jan 2012 - Oct 2012

    3D Graphic Artist

    CAD Systeme Spanke

  • 2 years and 4 months, Aug 2007 - Nov 2009

    3D Environment Artist

    Independent Arts Software

    3D CG Artist with main focus on environments & props and planning + creation of complete game maps optimized for performance while preserving richness in detail. Also creation of UI elements, 2D minigames, some characters and effects, minor rigging & animation, intro movie creation and rendering.

  • 1 year, Mar 2006 - Feb 2007

    3D Environment Artist

    Silent Dreams

    Creation of highly detailed and optimized 3D environments and props for a nextgen PC RPG

  • 2005 - 2006

    3D Artist

    REBUSmedia

    3D modelling, rendering, texturing and animation as an intern and later as a freelancer

Educational background for Carina Schrom

  • 2 years, Oct 2013 - Sep 2015

    Media Art

    University of Arts and Design Karlsruhe

  • 1 year and 1 month, Oct 2012 - Oct 2013

    Informatics

    KIT

  • 3 years and 1 month, Sep 2003 - Sep 2006

    Graphic Design

    Adolf Kolping Berufskolleg Horrem

Languages

  • English

    Fluent

  • German

    First language

  • Japanese

    Basic

Interests

CG Art
games

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