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Daniel Balciunas

Bis 2015, Senior Software Developer - IT Project Manager, BTG Pactual
São Paulo, Brasilien

Fähigkeiten und Kenntnisse

C++/CLI
C#
.NET
Python
OO-Design
Computer Architecture
Computer Graphics
Linux
SQL
Embedded Software
Software Engineering
Digital TV
Data Modeling
Project Management
OpenGL
DirectX
XML Technologies
JSON
High Performance Computing
Distributed Computing
NoSQL
Web Services
Excel Add-ins
Finance
Fixed Income
Derivatives
Market Data

Werdegang

Berufserfahrung von Daniel Balciunas

  • 1 Jahr und 4 Monate, Juni 2014 - Sep. 2015

    Senior Software Developer - IT Project Manager

    BTG Pactual

    IT Project Leader of several internal projects. Team Leader of internal resources and also external workforce provided by third party companies. Hands-on senior developer and analyst responsible for developing, maintaining, analyzing and refactoring the main pricing library of the bank, the server-based pricing hub services, the new market data system for the bank's treasury and backoffice, and the fully refactored in-house pricing and managerial system of the bank.

  • 3 Jahre und 2 Monate, Jan. 2011 - Feb. 2014

    Software Developer - Quantitative Analyst

    Banco Santander

    Developer in the bank's financial Quantitative Team, responsible for dynamically supplying financial software demands of the bank's treasury on time-to-market. Developer of complex quantitative financial pricing libraries, real-time market data publish & subscribe services, multi-threaded electronic and algorithmic trading systems, various Excel add-ins and tools for the bank's Treasury.

  • 3 Jahre und 2 Monate, Nov. 2007 - Dez. 2010

    Software Developer - Development Engineer

    Samsung Electronics

    Development engineer of digital television applications and system software targeted to Latin America, including ISDB-T and DVB-T standards. Requirement specification, development plan, software design, implementation, testing, software integration with end product, and creating new features for TV sets. Worked abroad for about 1 month in Osaka - Japan, and 4 months straight in Suwon - South Korea. Author of the patent: Brazil, PI0900357-6A2, 02.02.2009.

  • 11 Monate, Feb. 2006 - Dez. 2006

    Software Development Intern - Researcher

    Laboratório de Sistemas Integráveis, Univ. of São Paulo

    Development of real-time 3D interactive applications for virtual reality and visualization for desktops and CAVE systems. Development of GPU-assisted hybrid algorithms. Planning, project, and purchase of high-performance computer clusters for virtual reality, computer graphics, and distributed computing.

  • 4 Monate, Aug. 2005 - Nov. 2005

    Software Development Intern - Researcher

    Laboratório de Sistemas Integráveis, Univ. of São Paulo, CNPq Fellowship Program

    Development of a voxel-based ray casting demo for medical data visualization. Training of co-workers on how to use Linux systems. Volunteer for presenting academic workshops related to computer graphics rendering for CAVE systems. System setup and benchmarking of graphics cards. Benchmarking of graphics clusters.

  • 1 Jahr, Jan. 2002 - Dez. 2002

    Software Development Intern

    Laboratório de Sistemas Integráveis, Univ. of São Paulo, CNPq Fellowship Program

    Development of management tools for distributed computing on ITAUTEC's Linux-based clusters, SPADE Tools 741

Ausbildung von Daniel Balciunas

  • 3 Jahre und 1 Monat, März 2004 - März 2007

    Electrical and Computer Engineering

    Polytechnic School - University of São Paulo - Brazil

    3D Computer Graphics, Performance Computing, Virtual Reality. Thesis: GPU-Assisted Interactive Ray Tracing. Paper: "GPU-Assisted Ray Casting of Large Scenes", http://www.lsi.usp.br/~dulley/dulley_docs/GPU-AssistedRC.pdf

  • 5 Jahre und 11 Monate, Feb. 1998 - Dez. 2003

    Electrical and Computer Engineering

    Polytechnic School - University of São Paulo - Brazil

    Software Development, Software Engineering, Computer Systems, Electrical Engineering, Electronic Devices. Theme: Use of Design Patterns in the Unified Process (Software Engineering).

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