
Daniel Montes
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Daniel Montes
- Bis heute 4 Jahre und 1 Monat, seit Juli 2022
Software Engineer At Zynga
Globant
•Propose new ways to ease ZDK’s installation and usage. • Check code coverage with basic Unit Tests. •Work with Jenkins to perform builds, tests, and other basic CI/CD tasks •Work with NuGet packages and Unity Assemblies to install and use ZDK.
- 4 Monate, Apr. 2022 - Juli 2022
Semi Sr Game Developer
Globant
• Integrate and use XR Toolkit from Unity to achieve an immersive VR experience. • Integrate and use 3D WebView plugin from Vuplex, to show and interact with Web Browsers, and have live streamings within the VR experience. • Integrate and use Playfab to take JSON that contains the experience’s data. • Integrate and use Photon to achieve a multiplayer experience. • Using WebSocket protocol to listen events and perform actions inside the experience. • Animate a body using IK to follow the Oculus controllers a
- 10 Monate, Juli 2021 - Apr. 2022
Software Engineer At Electronic Arts
Globant
• Re-design and implementation of the game’s Rewards flow. • Results and rewards skip animation implementation. • New loading screens implementation taking info from the CMS tool. • Dynamic HUD widgets to show new goals and goals in progress. • New HUD iteration, added player profile image. • Improved features review process using videos while the features were being developed. • Bug fixing
- 6 Monate, Dez. 2020 - Mai 2021
Freelance Software Engineer
Freelance
• Multiplayer framework integration (Colyseus) in Unity for a web game. • Write TypeScript code to communicate with Colyseus. • Design a basic inventory system: pick up, drop, use, move items between slots.
- 8 Monate, Mai 2020 - Dez. 2020
Software Engineer
Wizard Fun Factory S.A.S
• Porting a game from C++ to C# for an international game company. • Refactoring the save system, moving it from PlayerPrefs to Json.
- 1 Jahr und 4 Monate, Feb. 2019 - Mai 2020
Software Engineer
Three Gates
• Programming mechanics for Project Blue Book Hidden Mysteries • Implementing a complete quest system and a daily/weekly reward system using PlayFab as a backend platform. • Perform data analysis using the Facebook SDK. • Cloudscript/backend scripting to send push notifications, promotions, and manage retention mechanics.
- 8 Monate, Dez. 2017 - Juli 2018
Software Developer
Medea Interactiva
• Developing web games and gamified courses. • Using scriptable objects for data storage.
Ausbildung von Daniel Montes
- 5 Jahre und 7 Monate, Jan. 2013 - Juli 2018
Digital Entertainment Design Engineering
Universidad Pontificia Bolivariana
Sprachen
Spanisch
C2 (Verhandlungssicher / Muttersprachlich)
Englisch
B1-B2 (Gute Kenntnisse)
Deutsch
A1-A2 (Grundkenntnisse)
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