Daniel Montes

Angestellt, Software Engineer At Zynga, Globant
Emmendingen, Deutschland

Fähigkeiten und Kenntnisse

C#
C++
Object Oriented Programming (OOP)
GitHub
Jenkins
Game Development
Photon
Playfab
Software Development
Unit Testing
Unity 3D

Werdegang

Berufserfahrung von Daniel Montes

  • Bis heute 4 Jahre und 1 Monat, seit Juli 2022

    Software Engineer At Zynga

    Globant

    •Propose new ways to ease ZDK’s installation and usage. • Check code coverage with basic Unit Tests. •Work with Jenkins to perform builds, tests, and other basic CI/CD tasks •Work with NuGet packages and Unity Assemblies to install and use ZDK.

  • 4 Monate, Apr. 2022 - Juli 2022

    Semi Sr Game Developer

    Globant

    • Integrate and use XR Toolkit from Unity to achieve an immersive VR experience. • Integrate and use 3D WebView plugin from Vuplex, to show and interact with Web Browsers, and have live streamings within the VR experience. • Integrate and use Playfab to take JSON that contains the experience’s data. • Integrate and use Photon to achieve a multiplayer experience. • Using WebSocket protocol to listen events and perform actions inside the experience. • Animate a body using IK to follow the Oculus controllers a

  • 10 Monate, Juli 2021 - Apr. 2022

    Software Engineer At Electronic Arts

    Globant

    • Re-design and implementation of the game’s Rewards flow. • Results and rewards skip animation implementation. • New loading screens implementation taking info from the CMS tool. • Dynamic HUD widgets to show new goals and goals in progress. • New HUD iteration, added player profile image. • Improved features review process using videos while the features were being developed. • Bug fixing

  • 6 Monate, Dez. 2020 - Mai 2021

    Freelance Software Engineer

    Freelance

    • Multiplayer framework integration (Colyseus) in Unity for a web game. • Write TypeScript code to communicate with Colyseus. • Design a basic inventory system: pick up, drop, use, move items between slots.

  • 8 Monate, Mai 2020 - Dez. 2020

    Software Engineer

    Wizard Fun Factory S.A.S

    • Porting a game from C++ to C# for an international game company. • Refactoring the save system, moving it from PlayerPrefs to Json.

  • 1 Jahr und 4 Monate, Feb. 2019 - Mai 2020

    Software Engineer

    Three Gates

    • Programming mechanics for Project Blue Book Hidden Mysteries • Implementing a complete quest system and a daily/weekly reward system using PlayFab as a backend platform. • Perform data analysis using the Facebook SDK. • Cloudscript/backend scripting to send push notifications, promotions, and manage retention mechanics.

  • 8 Monate, Dez. 2017 - Juli 2018

    Software Developer

    Medea Interactiva

    • Developing web games and gamified courses. • Using scriptable objects for data storage.

Ausbildung von Daniel Montes

  • 5 Jahre und 7 Monate, Jan. 2013 - Juli 2018

    Digital Entertainment Design Engineering

    Universidad Pontificia Bolivariana

Sprachen

  • Spanisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Englisch

    B1-B2 (Gute Kenntnisse)

  • Deutsch

    A1-A2 (Grundkenntnisse)

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