
Do-young Chung
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Do-young Chung
- Current 10 years, since Jun 2016
Lead Software Engineer
Saladbowl Creative
- Leaded development team for developing a real-time 2D racing game and managed Project. - Responsible to develop for both Server & Client and communicate with abroad Publisher. - Implemented most features of game like 3 different game modes, gotcha, weekly/all time ranking and many others. - Responsible to construct and manage Dev & Live ops. - Responsible to launch apps for iOS & Android and managed Mopub ads platform. - Responsible to integrate Plugins, like IAP, Ads, Analytics and ServicePlatform.
- 8 months, Oct 2015 - May 2016
Senior Software Engineer
Beatrain
- Responsible to iteratively prototype games and construct game systems. - Responsible to construct and manage development environment like CI, Repository, Scrum tools, exporters and etc. - Researched plugins such as EveryPlay, Unity Analytics, Photon Unity Network(Realtime server), and GameSparks(Game server). - Developed mobile FPS.
- 2 years and 2 months, Jul 2013 - Aug 2015
Lead Software Engineer
NextapGames
- Responsible to lead and manage development team consist of English native speakers and Korean native speakers. - Responsible to research and choose Unity3D assets for sound, resource pool, localization and os native functions. - Developed most features and systems, such as game flow logic, network framework, resource download manager, UI system and etc. - Responsible to communicate with abroad publishing team and operate live services.
- 2 years and 10 months, Aug 2010 - May 2013
Senior Software Engineer
TGram
- Completed one project by alone and participated another project which has been published. - Defined Game server functions and DB schema. - Developed Network and Client data structure framework. - Designed and developed Action part of game, AI, and level production pipeline. - Responsible to lead client programmer team from the later stage of the whole development.
- 1 year and 9 months, Nov 2008 - Jul 2010
Software Engineer
Barunson Creative
- Participated one Nintendo Wii project and one Xbox360 project - Developed Game play logic and Pathfinding solution - Wrapped Gamebryo engine to Lua - Developed Scene editor and Max exporter - Responsible to integrate 3rd party plugins such as FMOD, ScaleForm, and CRI Movie
- 3 years and 4 months, Jul 2005 - Oct 2008
Software Engineer
Lamate
- Developed Client update manager in ActiveX - Developed Server using IOCP - Updated Baduk online for both Client and Server - Developed Casual puzzle for both Client and Server - Developed MMO PRG Client
Ausbildung von Do-young Chung
- 3 years and 1 month, Jun 1999 - Jun 2002
Computer Science
University of Arizona
Database, Software Engineering, OOP
Sprachen
English
C1 (Fließend)
Korean
C2 (Verhandlungssicher / Muttersprachlich)
Japanese
A1-A2 (Grundkenntnisse)
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