Egor Achkasov

Bis 2025, Research Software Engineer, Barkhausen Institute
Dresden, Deutschland

Fähigkeiten und Kenntnisse

Python
NumPy
C
C++
Rust (programming language)
NASM
TensorFlow
unittest
Ray Tracing
Computer graphics
OpenGL
DirectX
Vulkan
Unity
Godot
Unreal Engine
Qt
Model-view-controller (MVC)
Object Oriented Programming (OOP)
Signal Processing
DSP
Radio Frequency Identification (RFID)
IEEE 802.11
Wi-Fi
5G
LTE
TCP/IP
Wireshark
CompTIA Security+
Matplotlib
Linear algebra
Software Development
Agile Development
Git
GitLab
gitlab CI/CD
gitlab CI
Bash
Linux
PowerShell
RISC-V
x86
Bash (Unix shell)
Shell Scripting
OSI

Werdegang

Berufserfahrung von Egor Achkasov

  • 4 Monate, Juni 2025 - Sep. 2025

    Assistant Research Engineer

    Vodafone Chair Mobile Communications Systems

    • Conducted a research on parameter optimization for ray-tracing in jammer detection. (GitHub) • Implemented a calibration framework for a physical experimental set up. (Python, TensorFlow, Nvidia Sionna) • Achieved realistic precision without a need of physical measurements, significantly saving time and money for the future experiments. • Detected and reported multiple unevident flaws in the experimental set up, defining a field for improvement in the subsequent setups.

  • 2 Jahre, Apr. 2023 - März 2025

    Research Software Engineer

    Barkhausen Institute

    • Assisted the development of the Heterogenous Radio Mobile Simulator HermesPy (GitHub) (Python, numpy, C++, Bash) • Designed and developed a versatile lightweight 3D ray-tracer estimating radio channels. (GitHub) (C) • Implemented various stages of GitLab CI, including an automatic performance assessment. • Increased the test coverage to 99%. (unittest) • Developed multiple components of the Digital Signal Processing rig, including filters, packet injectors, radars, detectors, etc.

  • 1 Jahr und 10 Monate, Sep. 2020 - Juni 2022

    3D Extensions Developer

    Higher School of Economics

    • Developed a 3D graphics engine from scratch. (OpenGL) • Designed and implemented a Graphical User Interface. (Qt, MVC, C++) • Participated in the developement of a standalone software for neuroscientists to work with high resolution scans of ex-vivo dissected human brains. • Conducted a research on topology data structures for highly polygonal meshes, allowing a real time raycasting and editing of the heavy 3D scans.

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Grundlagen

  • Russisch

    Muttersprache

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