
Filippo Solimando
Werdegang
Berufserfahrung von Filippo Solimando
- Bis heute 9 Jahre und 7 Monate, seit Nov. 2015
Senior Consultant
blue infinity
Involved in analysis, development and DevOps of various projects for NGO and international companies. Responsible for back-end development, transferring of enterprise solutions on cloud, ensure code quality, facilitate continuous deployment and service maintenance, Track&Trace. Languages: C#, Javascript Technologies: ASP.NET WebAPI, WCF, NodeJS, Amazon AWS SDK Roles: - Backend development - Project test and continuous integration - Reports and background workers - Code review - DevOps
Responsible for the full-stack application building, back-end and critical process programming, front-end consulting, test coordination and release deployment. Languages: C#, C++, Javascript, Java Technologies: ASP.NET, WCF, NodeJS, Ajax & JQuery, Android Cordova, WinForm, iOS
- 3 Jahre und 9 Monate, Jan. 2008 - Sep. 2011
Senior Software Engineer
Fluxer ME (ltd)
Member in architect and development team of Boole Server system, on-premises secure document and data storage. Responsible for the services development, wep application business logic programming, Win32 and C# WinForm client development. Languages: C#, C++, Javascript Technologies: ASP.NET, Ajax & JQuery, Win32, WinForm, iOS
- 3 Jahre und 4 Monate, Sep. 2004 - Dez. 2007
Software Developer
Valpas Communication Srl
Member of a team of 5 members with main role in interactive CD-Rom software development. Also involved in secondary company's business represented by on demand web applications and third-party add-ins development. Languages: C++, C#, Javascript, HTML Technologies: ASP, ASP.NET, Win32, OpenGL graphics library
- 8 Monate, Jan. 2004 - Aug. 2004
Software Developer
IN OUT SOURCING Srl
Responsible in development of graphics modeler tool for a gas network simulator system for Eni SpA. Also involved in import and export tool development for company's existing network data. Languages: C++, C# Technologies: Win32, WinForm, OpenGL graphics library
- 4 Jahre und 1 Monat, Dez. 1999 - Dez. 2003
Software Developer
Playstos Entertainment
Videogame software house where I developed various system tiers of the videogame project Ruff Trigger. Languages: C++, Assembly x86, Assembly Emotion Engine and VPU (PlayStation2) Technologies: DirectX graphics library, OpenGL graphics library, XBox DevKit, Sony PS2 DevKit
Ausbildung von Filippo Solimando
- 5 Jahre und 1 Monat, Sep. 2013 - Sep. 2018
ENGINEERING OF COMPUTING SYSTEMS
Politecnico di Milano, Milan (Italy)
Sprachen
Englisch
Fließend
Italienisch
Muttersprache
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