
Filippo Solimando
Werdegang
Berufserfahrung von Filippo Solimando
- Bis heute 10 Jahre und 11 Monate, seit Nov. 2015
Senior Consultant
blue infinity
Involved in analysis, development and DevOps of various projects for NGO and international companies. Responsible for back-end development, transferring of enterprise solutions on cloud, ensure code quality, facilitate continuous deployment and service maintenance, Track&Trace. Languages: C#, Javascript Technologies: ASP.NET WebAPI, WCF, NodeJS, Amazon AWS SDK Roles: - Backend development - Project test and continuous integration - Reports and background workers - Code review - DevOps
Responsible for the full-stack application building, back-end and critical process programming, front-end consulting, test coordination and release deployment. Languages: C#, C++, Javascript, Java Technologies: ASP.NET, WCF, NodeJS, Ajax & JQuery, Android Cordova, WinForm, iOS
- 3 Jahre und 9 Monate, Jan. 2008 - Sep. 2011
Senior Software Engineer
Fluxer ME (ltd)
Member in architect and development team of Boole Server system, on-premises secure document and data storage. Responsible for the services development, wep application business logic programming, Win32 and C# WinForm client development. Languages: C#, C++, Javascript Technologies: ASP.NET, Ajax & JQuery, Win32, WinForm, iOS
- 3 Jahre und 4 Monate, Sep. 2004 - Dez. 2007
Software Developer
Valpas Communication Srl
Member of a team of 5 members with main role in interactive CD-Rom software development. Also involved in secondary company's business represented by on demand web applications and third-party add-ins development. Languages: C++, C#, Javascript, HTML Technologies: ASP, ASP.NET, Win32, OpenGL graphics library
- 8 Monate, Jan. 2004 - Aug. 2004
Software Developer
IN OUT SOURCING Srl
Responsible in development of graphics modeler tool for a gas network simulator system for Eni SpA. Also involved in import and export tool development for company's existing network data. Languages: C++, C# Technologies: Win32, WinForm, OpenGL graphics library
- 4 Jahre und 1 Monat, Dez. 1999 - Dez. 2003
Software Developer
Playstos Entertainment
Videogame software house where I developed various system tiers of the videogame project Ruff Trigger. Languages: C++, Assembly x86, Assembly Emotion Engine and VPU (PlayStation2) Technologies: DirectX graphics library, OpenGL graphics library, XBox DevKit, Sony PS2 DevKit
Ausbildung von Filippo Solimando
- 5 Jahre und 1 Monat, Sep. 2013 - Sep. 2018
ENGINEERING OF COMPUTING SYSTEMS
Politecnico di Milano, Milan (Italy)
Sprachen
Englisch
C1 (Fließend)
Italienisch
C2 (Verhandlungssicher / Muttersprachlich)
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