Francisco José Sánchez Vázquez

Angestellt, Build Engineer, Social Point
Barcelona, Spanien

Fähigkeiten und Kenntnisse

experience
dedication
motivation
teamwork
communication
3d
engine
nintendo
ds
pc
videogames
Continuous Integration
DevOps
iOS SDK
Android SDK
Mac OS X
Windows
Linux
Bash
Python
Playstation SDK
Sony SDK
Tizen

Werdegang

Berufserfahrung von Francisco José Sánchez Vázquez

  • Bis heute 9 Jahre und 7 Monate, seit Jan. 2016

    Build Engineer

    Social Point

    Responsible of the implementation of a scalable automated build solution for the supported platforms of the company working with varied technologies such as Jenkins, bash scripts, python, slaves, git, svn, platform's sdks, etc...

  • 4 Jahre und 5 Monate, Aug. 2011 - Dez. 2015

    Senior Software Engineer

    Havok

    Development Operations Team Mainly developing/maintaining the required infrastructure and build pipeline used to produce the Vision Engine end product including an automated test framework. On demand Contribution to the Military Simulation Framework with two Vision Engine components (buoyancy simulation model for ships and path following). Ported the existing old Tizen engine implementation to the most recent Tizen SDK v2.3 based on the Enlightenment libraries.

  • 1 Jahr, Sep. 2010 - Aug. 2011

    Build and Integration Engineer

    Trinigy GmbH

    Responsible of the Build & Release system and integration of 3rd Party libraries replying to the Lead.

  • 1 Jahr, Apr. 2009 - März 2010

    Lead Programmer

    Kunst-Stoff GmbH

    Leading the programming team with one Senior and two Juniors programmers at charge replying directly to the Technical Director.

  • 9 Monate, Sep. 2008 - Mai 2009

    Senior Programmer

    Kunst-Stoff

    Developing some different parts of the game including 3D visual stuff, cameras, game logic, network game module, etc... using Ubi Soft Onyx engine for the Nintendo DS platform.

  • 1 Jahr und 8 Monate, Jan. 2007 - Aug. 2008

    Programador Nintendo DS

    Zinkia Entertainment

    Programming gameplay and some engine parts of the published game Hello Pocoyo! for the Nintendo DS platform. Implementation and design of the source code of new games and refactoring/porting of old ones for mobile phones.

  • 1 Jahr und 6 Monate, Apr. 2005 - Sep. 2006

    Programador J2ME

    Gextech

    Departamento: Tecnología. Desarrollo de Software, - Diseño e implementación del código fuente de nuevos juegos. - Diseño e implementación de herramientas para grafistas. - Diseño e implementación de herramientas en el proceso de construcción. - Refactoring de juegos antiguos. - Porting para más de 40 móviles de los juegos desarrollados. - Optimización y modificación de la API de desarrollo interna. - Modificación del proceso de construcción con ANT. - Modificación de aplicaciones bajo servidor TOMCAT

  • 2004 - 2005

    Programador SAP

    Coritel

    - Maintenance of developed database programs. - Programming on SAP R/3 BW system.

  • 2004 - 2004

    Técnico Hardware/Software

    Oficopyer, S.L.

    - Maintenance of clients hardware and software networking systems. - Design of the best hardware and software solution for the clients.

Ausbildung von Francisco José Sánchez Vázquez

  • 2002 - 2004

    I.E.S. Pablo Ruiz Picasso

    C Programming under Windows and Linux Process communications and algorithms Oracle 8i databases - SQL Windows/Linux system administration Configured a Terminal Server network from scratch under Linux.

Sprachen

  • Spanisch

    Muttersprache

  • Englisch

    Fließend

  • Deutsch

    Gut

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