
George Ananchenko
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von George Ananchenko
- 3 Jahre und 3 Monate, Jan. 2018 - März 2021
Senior Software Engineer
Playneta
As a Unity developer I worked on "Kiss Kiss" mobile game. I fixed bugs, implemented new features. Then I was working on FOG Battle Royale - a mobile game as one of the main developers. Worked on many basic modules (custom serialization, many basic ECS systems, UI programming).
- 2 Jahre, Feb. 2016 - Jan. 2018
Software Engineer
Tech Round
I was (technically) contractor to Scopely, Disney, and Zynga (Wheel of fortune and Zootopia). At Zynga I was fully integrated into Zynga’s team and had a direct connection with my remote teammate. And worked on inner libraries (Graph, Analytics, Conversation), which are used in all Zynga’s games. At Scopely I fixed bugs, implemented new features, and big chunks of games, engaged in profiling to identify problem areas in terms of performance on a variety of devices, participated in meetings.
- 2 Jahre und 9 Monate, Juni 2013 - Feb. 2016
Lead Software Engineer
Antares Labs
I was developing interactive informational software for exhibits in commercial museums as a Unity Engineer. In cooperation with a designer and a manager: writing code, designing UI and setting up a 3D scene. Debug and test applications, study and apply new technologies, planning work. I was responsible for the communication application with the server. Developing applications for the iPad and PC. Implemented in application of AR technology and Kinect.
Sprachen
Englisch
Fließend
Russisch
Muttersprache
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