Helge Mathee

Angestellt, Principal Software Engineer, Epic Games
Holly Springs, United States of America

Fähigkeiten und Kenntnisse

3D
Software
Programming
Software Architecture
AR
VR
TDD
Team leadership
Scrum
Agile
Reactive
Realtime
Software Design
Software Development
C++
GLSL
HLSL
Python
Jira
Swift
iOS
Objective-C
Networking
Database
LLVM
Linux
MacOS
Compiler
Unreal Engine
Unity

Werdegang

Berufserfahrung von Helge Mathee

  • Current 7 years and 4 months, since Feb 2019

    Principal Software Engineer

    Epic Games

    Engine design and development for Unreal Engine.

  • 1 year and 3 months, Nov 2017 - Jan 2019

    Senior Software Engineer

    Apple

    Software Development and Design for Apple Products

  • 6 years and 10 months, Jan 2011 - Oct 2017

    Software Engineer

    Fabric Technologies Inc

  • 1 year and 4 months, Sep 2009 - Dec 2010

    RND Supervisor

    SixBirds Productions SL

    Supervision and development of the pipeline work at Sixbirds. Fx Development based on the Softimage ICE technology, shader development, custom renderer development.

  • 10 months, Nov 2008 - Aug 2009

    Software Engineer

    Autodesk

    Animation System Development for the Autodesk 3D Products

  • 3 years and 1 month, Nov 2005 - Nov 2008

    Principal Software Engineer

    Softimage / AVID

    Data Management / Pipeline related Development in the Core team for the XSI Product v6. Simulation related work for XSI v7.

  • 1 year and 6 months, Feb 2004 - Jul 2005

    Lead Research and Development Programmer

    Omation Entertainment

    Development for the movie "The barnyard". Work included development of an asset management system as well as all other animation/3D related development tasks

  • 7 months, May 2003 - Nov 2003

    Intern

    Electric Umbrella

Ausbildung von Helge Mathee

  • Hamburg University

Sprachen

  • English

    C1 (Fließend)

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • Spanish

    B1-B2 (Gute Kenntnisse)

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