Leonardo Spano

Angestellt, Senior DevTech Rendering, NVIDIA GmbH
München, Germany

Fähigkeiten und Kenntnisse

Rendering (computer graphics)
C++
CUDA
Augmented Reality
3d
Ray Tracing
OpenGL
Mathematics
Mathematik
C#
Multithreading
GLSL
Profiling
Streaming SIMD Extensions 4
Software Architecture
Photography
Computer Vision
Digital Image Processing
Linux
iOS Development
Virtual Reality
Agile Development
Photogrammetry
Software Development
Simulation
Autonomous Driving
OpenCL
gpu
Real-Time
C#,
Agile
SSE
HLSL
DirectX
Graphic Engines
Design
OpenCV
Phython
Python

Werdegang

Berufserfahrung von Leonardo Spano

  • Current 1 year and 10 months, since Aug 2024

    Senior DevTech Rendering

    NVIDIA GmbH
  • 2 years and 11 months, Sep 2021 - Jul 2024

    Senior Software Engineer

    assyst GmbH

    3D Cloth Simulation and Rendering

  • 11 months, Oct 2020 - Aug 2021

    Software Architect

    CARIAD - a Volkswagen Group Company

    Car Infotainment

  • 1 year and 1 month, Jul 2019 - Jul 2020

    Software Engineer

    Autonomous Intelligent Driving GmbH

    Unreal and Nvidia PhysX for sensor simulation in Autonomous Driving

  • 3 years, Jul 2016 - Jun 2019

    Principal Engineeer

    Autodesk

    VRED development - Global illumination - Path Tracing - Shaders

  • 2 years and 9 months, Oct 2013 - Jun 2016

    Senior software engineer

    Dassault Systèmes 3DEXCITE
  • 6 years, Oct 2007 - Sep 2013

    Senior Software Engineer

    Deltatre

    Design and development of: OpenGL engine for TV Graphics; Software for real-time Athletics performance evaluation.

  • 1 year and 1 month, Sep 2006 - Sep 2007

    Senior Software Engineer

    DisplayLink

    Software for displays connected via USB or WiFi. Intel Vtune profiling, SSE coding.

  • 6 months, Mar 2006 - Aug 2006

    Software Engineer

    Climax Racing Games

    Lighting technology, Porting in-house tools to new platforms and compilers.

  • 2 years and 1 month, Feb 2004 - Feb 2006

    Senior Engineer

    Rare

    Development of SDK for XBOX 360 launch games. Lighting technology. Cache-friendly optimization of view culling. Lighting technology. Agile development methodology.

  • 3 years and 1 month, Jan 2001 - Jan 2004

    Sofware engineer and Researcher

    CRS4

    Research and implementation in Global Illumination (Paper published at Eurographics and SIMAI). Processing and rendering of very large meshes. Linux, Windows, GCC, Intel compiler.

  • 9 months, May 2000 - Jan 2001

    Senior Engineer

    Pixelfusion

    Custom assembly for OpenGL implementation on a new GPU: I was writing shaders before CG and HLSL were on the market hey.

Ausbildung von Leonardo Spano

  • 1991 - 1996

    Computer science

    Università degli Studi di Torino

    Computer graphics, Parallel programming

Sprachen

  • English

    C1 (Fließend)

  • Italian

    C2 (Verhandlungssicher / Muttersprachlich)

  • Russian

    C2 (Verhandlungssicher / Muttersprachlich)

  • German

    A1-A2 (Grundkenntnisse)

  • French

    A1-A2 (Grundkenntnisse)

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