Markus Schlüter

Angestellt, Software Developer, North.io
Kiel, Germany

Fähigkeiten und Kenntnisse

C/C++
OpenCL
OpenGL
Realtime computer graphics
Computer Graphics
Photorealstic computer graphics
Simulation
Computational fluid dynamics
Radio Propagation
Neural Networks
Blender
Software Engineering
3D-Modeling
Rendering (computer graphics)
Theoretical physics
Quantum mechanics
Physics education
Golang
Rust (programming language)
Bazel

Werdegang

Berufserfahrung von Markus Schlüter

  • Current 4 years and 5 months, since Jan 2022

    Software Developer

    North.io

    Visualisation of massively large point clouds

  • 2 years and 2 months, Oct 2019 - Nov 2021

    Software Developer

    GEOMAR Helmholtz-Zentrum für Ozeanforschung Kiel

  • 1 year and 8 months, Feb 2018 - Sep 2019

    Software Developer

    GNS Gesellschaft für numerische Simulation mbH
  • 9 months, Nov 2014 - Jul 2015

    Software Designer

    Thales Electronic Systems

    In the context of my Master thesis, after having studied the physical model behind Thales' radio propagation software (KESS), I surveyed and developed accurate, efficient and parallel algorithms to extend usability from rural to urban environments. I focused on theoretical justification, applicability and limits of techniques from physically based computer graphics, and designed a software framework using OpenCL incorporating the results.

  • 5 months, Oct 2013 - Feb 2014

    Research assistant

    Universität Koblenz-Landau

    I Designed and implemented algorithms for detection and accurate localization of road markings in LIDAR data.

  • 4 months, Oct 2012 - Jan 2013

    Research assistant

    Universität Koblenz-Landau

    I continued working on the research works ”Robbie 19”. We enabled autonomous navigation of a mobile robot in complex outdoor environments. I implemented e.g. framework integration of a Velodyne LIDAR, scene graph representation of the robot and remote mission control.

  • 2 years and 4 months, Sep 2008 - Dec 2010

    Research assistant

    Universität Koblenz-Landau

    Within the context of the project AVILUS, funded by the BmBF, I supported PhD students by i.a. designing, implementing and/or integrating software features like Ray Tracing, Image based Lighting and photorealistic computer graphics.

Ausbildung von Markus Schlüter

  • 4 years and 10 months, Oct 2011 - Jul 2016

    Computational Visualistics

    Universität Koblenz-Landau

    Photorealistic Computergraphics, Radio Propagation, Theoretical Physics, Robotics

  • 4 years and 2 months, Apr 2007 - May 2011

    Computer Science

    Universität Koblenz-Landau

    Realtime Computer Graphics, Realtime Physics Simulation, GPGPU

Sprachen

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • English

    C1 (Fließend)

  • French

    A1-A2 (Grundkenntnisse)

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