Markus Schlüter
Angestellt, Software Developer, North.io
Kiel, Deutschland
Über mich
I'm a computer scientist with specialized on computer graphics (both real time and physically based), GPGPU, and their application to both physical and life sciences. I also enjoy to present scientific topics in a way intended to closing the gap between laymen and experts, and I am generally interested in E-Learning. Realizing the urgency of our current time's issues, I am considering the sector of nature protection as a new field of work, even if it means requiring a shift in focus regarding my work preferences.
Werdegang
Berufserfahrung von Markus Schlüter
Bis heute 2 Jahre und 5 Monate, seit Jan. 2022
Software Developer
North.io
Visualisation of massively large point clouds
2 Jahre und 2 Monate, Okt. 2019 - Nov. 2021
Software Developer
GEOMAR Helmholtz-Zentrum für Ozeanforschung Kiel
1 Jahr und 8 Monate, Feb. 2018 - Sep. 2019
Software Developer
GNS Gesellschaft für numerische Simulation mbH9 Monate, Nov. 2014 - Juli 2015
Software Designer
Thales Electronic Systems
In the context of my Master thesis, after having studied the physical model behind Thales' radio propagation software (KESS), I surveyed and developed accurate, efficient and parallel algorithms to extend usability from rural to urban environments. I focused on theoretical justification, applicability and limits of techniques from physically based computer graphics, and designed a software framework using OpenCL incorporating the results.
5 Monate, Okt. 2013 - Feb. 2014
Research assistant
Universität Koblenz-Landau
I Designed and implemented algorithms for detection and accurate localization of road markings in LIDAR data.
4 Monate, Okt. 2012 - Jan. 2013
Research assistant
Universität Koblenz-Landau
I continued working on the research works ”Robbie 19”. We enabled autonomous navigation of a mobile robot in complex outdoor environments. I implemented e.g. framework integration of a Velodyne LIDAR, scene graph representation of the robot and remote mission control.
2 Jahre und 4 Monate, Sep. 2008 - Dez. 2010
Research assistant
Universität Koblenz-Landau
Within the context of the project AVILUS, funded by the BmBF, I supported PhD students by i.a. designing, implementing and/or integrating software features like Ray Tracing, Image based Lighting and photorealistic computer graphics.
Ausbildung von Markus Schlüter
4 Jahre und 10 Monate, Okt. 2011 - Juli 2016
Computational Visualistics
Universität Koblenz-Landau
Photorealistic Computergraphics, Radio Propagation, Theoretical Physics, Robotics
4 Jahre und 2 Monate, Apr. 2007 - Mai 2011
Computer Science
Universität Koblenz-Landau
Realtime Computer Graphics, Realtime Physics Simulation, GPGPU
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
Französisch
Grundlagen