
Markus Schlüter
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Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Markus Schlüter
- Current 4 years and 5 months, since Jan 2022
Software Developer
North.io
Visualisation of massively large point clouds
- 2 years and 2 months, Oct 2019 - Nov 2021
Software Developer
GEOMAR Helmholtz-Zentrum für Ozeanforschung Kiel
- 1 year and 8 months, Feb 2018 - Sep 2019GNS Gesellschaft für numerische Simulation mbH
Software Developer
- 9 months, Nov 2014 - Jul 2015
Software Designer
Thales Electronic Systems
In the context of my Master thesis, after having studied the physical model behind Thales' radio propagation software (KESS), I surveyed and developed accurate, efficient and parallel algorithms to extend usability from rural to urban environments. I focused on theoretical justification, applicability and limits of techniques from physically based computer graphics, and designed a software framework using OpenCL incorporating the results.
- 5 months, Oct 2013 - Feb 2014
Research assistant
Universität Koblenz-Landau
I Designed and implemented algorithms for detection and accurate localization of road markings in LIDAR data.
- 4 months, Oct 2012 - Jan 2013
Research assistant
Universität Koblenz-Landau
I continued working on the research works ”Robbie 19”. We enabled autonomous navigation of a mobile robot in complex outdoor environments. I implemented e.g. framework integration of a Velodyne LIDAR, scene graph representation of the robot and remote mission control.
- 2 years and 4 months, Sep 2008 - Dec 2010
Research assistant
Universität Koblenz-Landau
Within the context of the project AVILUS, funded by the BmBF, I supported PhD students by i.a. designing, implementing and/or integrating software features like Ray Tracing, Image based Lighting and photorealistic computer graphics.
Ausbildung von Markus Schlüter
- 4 years and 10 months, Oct 2011 - Jul 2016
Computational Visualistics
Universität Koblenz-Landau
Photorealistic Computergraphics, Radio Propagation, Theoretical Physics, Robotics
- 4 years and 2 months, Apr 2007 - May 2011
Computer Science
Universität Koblenz-Landau
Realtime Computer Graphics, Realtime Physics Simulation, GPGPU
Sprachen
German
C2 (Verhandlungssicher / Muttersprachlich)
English
C1 (Fließend)
French
A1-A2 (Grundkenntnisse)
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