Markus Schmidt

Angestellt, Global Head of Creatures, Framestore
City of London, United Kingdom

Fähigkeiten und Kenntnisse

FACIAL SETUPS FOR DIGITAL CHARACTERS
DIGITAL SCULPTING
TEAM LEADING
MENTORING
ORGANIC MODELING
MAYA
ZBRUSH
HARD SURFACE MODELING

Werdegang

Berufserfahrung von Markus Schmidt

  • Current 7 years and 3 months, since Mar 2019

    Global Head of Creatures

    Framestore

  • 10 months, Jun 2018 - Mar 2019

    CG Supervisor

    Framestore

  • 1 year and 1 month, May 2017 - May 2018

    Creature Supervisor

    Double Negative

  • 2 years and 1 month, Apr 2015 - Apr 2017

    Facial Modeler

    Weta Digital

  • 11 months, May 2014 - Mar 2015

    Lead Modeller

    Industrial Light and Magic

  • 1 year and 2 months, Apr 2013 - May 2014

    Creature Supervisor

    Double Negative

  • 1 year and 3 months, Jan 2012 - Mar 2013

    Lead Modeller

    Double Negative

  • 1 year and 6 months, Jul 2010 - Dec 2011

    Modelling Supervisor

    Double Negative

  • 1 year, Jul 2009 - Jun 2010

    Lead Modeller

    Double Negative

  • 1 year and 5 months, Feb 2009 - Jun 2010

    Senior Modeller

    Double Negative

  • 1 year and 10 months, Apr 2007 - Jan 2009

    3D Modeller

    Double Negative

  • 3 years and 5 months, Sep 2003 - Jan 2007

    3D Modeller

    Jangled Nerves

    Parallel to my studies at the Filmakademie I worked on numerous 3D architectural illustrations of worldwide known buildings like the Sydney Opera, the Oosterscheldedam, the monastery Jasnagora etc. These had to be built according to the original plans as accurately as possible.

  • 1 month, Feb 2006 - Feb 2006

    3D Artist

    Glassworks LTD

    I contributed to a commercial for the Coca-Cola Company to promote their newest product "Sprite 3G". I was responsible for the improvement of a 2D design of a baby goblin and afterwards the translation into 3D. I modelled the entire creature as well as facial shapes for him.

  • 1 year, Apr 2000 - Mar 2001

    3D Modeller

    Asset Media International AG

    I worked on several trailers for two children tv series - mainly in the modelling & texturing department.

  • 5 months, Nov 1999 - Mar 2000

    2D Artist / Illustrator

    Global Player Marketing GmbH & Co.KG

    I first started as an intern and then quickly became responsible for the creation of presentations for Artemedias "Cube", a cinema-like projection based presentation platform. I also worked on booklets to interest countries like Monaco etc. in a sponsorship at the EXPO 2000 in Hannover.

Ausbildung von Markus Schmidt

  • 7 months, Sep 2004 - Mar 2005

    Animation (traditional / 2D)

    Gobelins - L'Ecole de l'Image

  • 3 years and 6 months, Oct 2003 - Mar 2007

    Film und Medien

    Filmakademie Baden-Wuerttemberg

    Modelling, Texturing

  • 6 months, Sep 1998 - Feb 1999

    Computer Science

    Fachhochschule Furtwangen

    I studied computer science in relation with modern media. Even though I was interested in the more technical side of CGI I only stayed for one semester after realizing that I wanted to concentrate completely on 2D / 3D graphics.

Sprachen

  • English

    C1 (Fließend)

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • French

    C1 (Fließend)

XING – Das Jobs-Netzwerk

  • Über eine Million Jobs

    Entdecke mit XING genau den Job, der wirklich zu Dir passt.

  • Persönliche Job-Angebote

    Lass Dich finden von Arbeitgebern und über 20.000 Recruiter·innen.

  • 21 Mio. Mitglieder

    Knüpf neue Kontakte und erhalte Impulse für ein besseres Job-Leben.

  • Kostenlos profitieren

    Schon als Basis-Mitglied kannst Du Deine Job-Suche deutlich optimieren.

21 Mio. XING Mitglieder, von A bis Z