Markus Schmidt

Angestellt, Global Head of Creatures, Framestore

City of London, Vereinigtes Königreich

Fähigkeiten und Kenntnisse

FACIAL SETUPS FOR DIGITAL CHARACTERS
DIGITAL SCULPTING
TEAM LEADING
MENTORING
ORGANIC MODELING
MAYA
ZBRUSH
HARD SURFACE MODELING

Werdegang

Berufserfahrung von Markus Schmidt

  • Bis heute 5 Jahre und 2 Monate, seit März 2019

    Global Head of Creatures

    Framestore

  • 10 Monate, Juni 2018 - März 2019

    CG Supervisor

    Framestore

  • 1 Jahr und 1 Monat, Mai 2017 - Mai 2018

    Creature Supervisor

    Double Negative

  • 2 Jahre und 1 Monat, Apr. 2015 - Apr. 2017

    Facial Modeler

    Weta Digital

  • 11 Monate, Mai 2014 - März 2015

    Lead Modeller

    Industrial Light and Magic

  • 1 Jahr und 2 Monate, Apr. 2013 - Mai 2014

    Creature Supervisor

    Double Negative

  • 1 Jahr und 3 Monate, Jan. 2012 - März 2013

    Lead Modeller

    Double Negative

  • 1 Jahr und 6 Monate, Juli 2010 - Dez. 2011

    Modelling Supervisor

    Double Negative

  • 1 Jahr, Juli 2009 - Juni 2010

    Lead Modeller

    Double Negative

  • 1 Jahr und 5 Monate, Feb. 2009 - Juni 2010

    Senior Modeller

    Double Negative

  • 1 Jahr und 10 Monate, Apr. 2007 - Jan. 2009

    3D Modeller

    Double Negative

  • 3 Jahre und 5 Monate, Sep. 2003 - Jan. 2007

    3D Modeller

    Jangled Nerves

    Parallel to my studies at the Filmakademie I worked on numerous 3D architectural illustrations of worldwide known buildings like the Sydney Opera, the Oosterscheldedam, the monastery Jasnagora etc. These had to be built according to the original plans as accurately as possible.

  • 1 Monat, Feb. 2006 - Feb. 2006

    3D Artist

    Glassworks LTD

    I contributed to a commercial for the Coca-Cola Company to promote their newest product "Sprite 3G". I was responsible for the improvement of a 2D design of a baby goblin and afterwards the translation into 3D. I modelled the entire creature as well as facial shapes for him.

  • 1 Jahr, Apr. 2000 - März 2001

    3D Modeller

    Asset Media International AG

    I worked on several trailers for two children tv series - mainly in the modelling & texturing department.

  • 5 Monate, Nov. 1999 - März 2000

    2D Artist / Illustrator

    Global Player Marketing GmbH & Co.KG

    I first started as an intern and then quickly became responsible for the creation of presentations for Artemedias "Cube", a cinema-like projection based presentation platform. I also worked on booklets to interest countries like Monaco etc. in a sponsorship at the EXPO 2000 in Hannover.

Ausbildung von Markus Schmidt

  • 7 Monate, Sep. 2004 - März 2005

    Animation (traditional / 2D)

    Gobelins - L'Ecole de l'Image

  • 3 Jahre und 6 Monate, Okt. 2003 - März 2007

    Film und Medien

    Filmakademie Baden-Wuerttemberg

    Modelling, Texturing

  • 6 Monate, Sep. 1998 - Feb. 1999

    Computer Science

    Fachhochschule Furtwangen

    I studied computer science in relation with modern media. Even though I was interested in the more technical side of CGI I only stayed for one semester after realizing that I wanted to concentrate completely on 2D / 3D graphics.

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

  • Französisch

    Fließend

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