Martin Löhlein

ist offen für Projekte. 🔎

Angestellt, Executive Producer, Scopely
Ingelheim, Germany

Fähigkeiten und Kenntnisse

Abteilungsleitung
Teamleitung
Scrum
KPI
Monetization
Apps
IT Project Management
Producing
Pitch

Werdegang

Berufserfahrung von Martin Löhlein

  • Current 2 years and 3 months, since Mar 2024

    Executive Producer

    Scopely

  • Current 3 years and 10 months, since Aug 2022

    General Manager

    NaturalMontion Games

    Leading an internal business unit with 100+ employees.

  • 2 months, Jul 2022 - Aug 2022

    Senior Executive Producer

    NaturalMotion Games

    Leading operations for NaturalMotion Racing, the studio responsible for the CSR Racing franchise and the #1 Racing Game on Mobile: CSR2.

  • 2 years and 6 months, Feb 2019 - Jul 2021

    Senior Director of Product Development

    NaturalMotion Games

    Leading operations for NaturalMotion Racing, the studio responsible for the CSR Racing franchise and the #1 Racing Game on Mobile: CSR2.

  • 2 years and 5 months, Sep 2016 - Jan 2019

    Executive Producer

    flaregames GmbH

    Responsible publishing side for live operating flaregames' hit title Royal Revolt 2 and Olympus Rising. Guiding multiple external game teams through evaluation and soft launch.

  • 2 years and 10 months, Nov 2013 - Aug 2016

    Senior Producer

    Envision Entertainment GmbH

    Lead Producer from concept through development to live operation of the mobile game "Path of War", published by NEXON M. Winner of the "Deutscher Computerspielepreis 2016": Best mobile game

  • 4 years and 8 months, Mar 2009 - Oct 2013

    Senior Producer

    Electronic Arts GmbH

    Lead Producer from concept through development to live operation of the browser game Command & Conquer: Tiberium Alliances. Lead Producer for the BattleForge live service. Transitioning BattleForge to a free2play business model. Release of two major expansions.

  • 2 years and 8 months, Aug 2006 - Mar 2009

    Development Director

    Electronic Arts GmbH

    Leading a team of 80+ developers on a ~1600 man-month project. Selecting, introducing and implementing the Scrum development framework studio wide.

  • 2 years and 10 months, Nov 2003 - Aug 2006

    Project Manager

    Phenomic Game Development GmbH

    Managing a team of up to 60 internal developers on the ~700 man-month project “SpellForce 2: Shadow Wars” in parallel to managing the development of two add-ons to the original “SpellForce”. Also responsible for the development of the “SpellForce 2” add-on “Dragon Storm”

  • 1 year and 8 months, Mar 2002 - Oct 2003

    Senior Producer

    CDV Software Entertainment AG

    Responsible as a senior producer on the publishing side for the development of several titles, working with teams from nine different countries. Coaching and supporting junior producers.

  • 1 year and 11 months, Apr 2000 - Feb 2002

    Development Director

    CDV Software Entertainment AG

    Responsible for the companies software development process. Includes internal and external development, localisation and quality assurance. Expanded the development branch to 15+ projects following the companies IPO.

  • 7 months, Oct 1999 - Apr 2000

    Producer

    CDV Software Entertainment GmbH

    Responsible as a producer on the publishing side for the development of several titles, most noteworthy the PC game "Sudden Strike" which received the VUP Platinum Award after reaching the #1 spot in the German GfK sales chart.

Sprachen

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • English

    C1 (Fließend)

  • Danish

    B1-B2 (Gute Kenntnisse)

  • French

    A1-A2 (Grundkenntnisse)

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