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Martin Löhlein

ist offen für Projekte. 🔎

Angestellt, Executive Producer, Scopely
Ingelheim, Deutschland

Fähigkeiten und Kenntnisse

Abteilungsleitung
Teamleitung
Scrum
KPI
Monetization
Apps
IT Project Management
Producing
Pitch

Werdegang

Berufserfahrung von Martin Löhlein

  • Bis heute 1 Jahr und 3 Monate, seit März 2024

    Executive Producer

    Scopely

  • Bis heute 2 Jahre und 10 Monate, seit Aug. 2022

    General Manager

    NaturalMontion Games

    Leading an internal business unit with 100+ employees.

  • 2 Monate, Juli 2022 - Aug. 2022

    Senior Executive Producer

    NaturalMotion Games

    Leading operations for NaturalMotion Racing, the studio responsible for the CSR Racing franchise and the #1 Racing Game on Mobile: CSR2.

  • 2 Jahre und 6 Monate, Feb. 2019 - Juli 2021

    Senior Director of Product Development

    NaturalMotion Games

    Leading operations for NaturalMotion Racing, the studio responsible for the CSR Racing franchise and the #1 Racing Game on Mobile: CSR2.

  • 2 Jahre und 5 Monate, Sep. 2016 - Jan. 2019

    Executive Producer

    flaregames GmbH

    Responsible publishing side for live operating flaregames' hit title Royal Revolt 2 and Olympus Rising. Guiding multiple external game teams through evaluation and soft launch.

  • 2 Jahre und 10 Monate, Nov. 2013 - Aug. 2016

    Senior Producer

    Envision Entertainment GmbH

    Lead Producer from concept through development to live operation of the mobile game "Path of War", published by NEXON M. Winner of the "Deutscher Computerspielepreis 2016": Best mobile game

  • 4 Jahre und 8 Monate, März 2009 - Okt. 2013

    Senior Producer

    Electronic Arts GmbH

    Lead Producer from concept through development to live operation of the browser game Command & Conquer: Tiberium Alliances. Lead Producer for the BattleForge live service. Transitioning BattleForge to a free2play business model. Release of two major expansions.

  • 2 Jahre und 8 Monate, Aug. 2006 - März 2009

    Development Director

    Electronic Arts GmbH

    Leading a team of 80+ developers on a ~1600 man-month project. Selecting, introducing and implementing the Scrum development framework studio wide.

  • 2 Jahre und 10 Monate, Nov. 2003 - Aug. 2006

    Project Manager

    Phenomic Game Development GmbH

    Managing a team of up to 60 internal developers on the ~700 man-month project “SpellForce 2: Shadow Wars” in parallel to managing the development of two add-ons to the original “SpellForce”. Also responsible for the development of the “SpellForce 2” add-on “Dragon Storm”

  • 1 Jahr und 8 Monate, März 2002 - Okt. 2003

    Senior Producer

    CDV Software Entertainment AG

    Responsible as a senior producer on the publishing side for the development of several titles, working with teams from nine different countries. Coaching and supporting junior producers.

  • 1 Jahr und 11 Monate, Apr. 2000 - Feb. 2002

    Development Director

    CDV Software Entertainment AG

    Responsible for the companies software development process. Includes internal and external development, localisation and quality assurance. Expanded the development branch to 15+ projects following the companies IPO.

  • 7 Monate, Okt. 1999 - Apr. 2000

    Producer

    CDV Software Entertainment GmbH

    Responsible as a producer on the publishing side for the development of several titles, most noteworthy the PC game "Sudden Strike" which received the VUP Platinum Award after reaching the #1 spot in the German GfK sales chart.

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

  • Dänisch

    Gut

  • Französisch

    Grundlagen

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