
Michael Legner
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Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Michael Legner
Software used in tool development. Technolgies: C++, Team Foundation Server, Legacy Code
- 1 year, Sep 2023 - Aug 2024
Software Developer
Carl Zeiss SMT GmbH, Oberkochen
Internal Software used in production process for optics for semiconductor manufactoring Small, international Team of five developers, one tester, Scrum Master and Product Owner spread over multiple companies Technolgies: C#, ASP.NET, WPF, Visual Studio, Azure Dev Ops, Git, Scrum
- 3 years, Sep 2020 - Aug 2023
Programmer
Gaming Minds Studios GmbH
• GUI and gameplay progamming • Multi-Platform game development in small team • Additional UI design for PC and consoels • Key Technologies: C++14, custom engine and tools • Tools: Visual Studio, SVN, Jira, Project: • Port Royale 4: Buccaneers DLC (GUI programmig) • Railway Empire 2 (GUI and gameplay programming)
- 8 months, Jan 2020 - Aug 2020
Sabbatical
z.Z. keines
• Sabbatical for job reorientation • development of game engine prototype with procedural level generation • Key Technologies: C++, OpenGL • Tools: Visual Studio, Git, nsight • Project description in portfolio: https://m-legner.de/projects/2-pcg-fps
- 4 years and 8 months, May 2015 - Dec 2019
Software-Entwickler
Carl Zeiss Industrielle Messtechnik GmbH
• Key Technologies: C#, WPF, C++, C++/CLI • developing large scale application with MVVM and MEF • three years working on canceled project • additional work on NEO select and NEO insights, • working in distributed global teams with Microsoft Team Foundation Server and Visual Studio • Agile development process based on Scrum and Nexus
- 4 months, Jun 2012 - Sep 2012
Softwareentwickler
Merz freeform.technologies
• Software Developer, contract work for Holometric Technologies GmbH • C++, MFC
- 1 year, Mar 2010 - Feb 2011
Praktikant
holometric technologies Forschungs- und Entwicklungs-GmbH
• Internship and working student during Bachelor studies • Installation of continuous integration sever Hudson • prepare application Holos to be build in individual packages • Subversion • PowerShell scripting • virtualization with VMWare ESX • C++ and MFC application development
• Apprenticeship Fachinformatiker/Systemintegration • First level support in large network and Windows domain environment • basic domain administration • managing large scale network • virtualization, Citrix Application server • C, C++, Database programming during trade school
Ausbildung von Michael Legner
- 1 year and 7 months, Oct 2013 - Apr 2015
Medieninformatik
Universität Ulm
Human computer interaction and software engineering Thesis: Exploration of Techniques for Procedural Content Generation of Levels in Serious Games Procedural generation of levels (landscape, cave, dungeon), build in Unity game engine.
- 4 years and 8 months, Oct 2007 - May 2012
Medieninformatik
Fachhochschule Aalen
Thesis in collaboration with Holometric Technologies GmbH Thesis: Entwicklung eines alternativen Bedienkonzeptes für eine Messapplikation im Werkstattumfeld (Development of an alternative operating concept for a metrology application for workshop environment)
Sprachen
German
C2 (Verhandlungssicher / Muttersprachlich)
English
C1 (Fließend)
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