Mike Pfeffer

Angestellt, Creative Director & Lead Designer, Spirit Sentinels
Frankfurt am Main, Deutschland

Fähigkeiten und Kenntnisse

Game Design
Creative Direction
Web3 & Blockchain Gaming
System Design (Economics & Mechanics)
Product Management
Unity/Unreal Engine
Agile Development
Team Leadership
Technical Writing
Cross-functional Collaboration

Werdegang

Berufserfahrung von Mike Pfeffer

  • Bis heute 8 Monate, seit Mai 2025

    Creative Director & Lead Designer

    Spirit Sentinels

    Spearheading the creative and product vision for Spirit Sentinels, a turn-based blockchain game on the Ethereum Mainnet. Defined core elemental synergy systems, competitive PvP mechanics, and the underlying SSPK token economy. Managed a team of 15+ designers, artists, and blockchain developers, ensuring alignment with the Web3 ethos of player ownership and provably fair gameplay using Chainlink VRF. Successfully launched the initial MVP and token generation event.

  • 3 Jahre und 10 Monate, Juli 2019 - Apr. 2023

    Lead Game Designer

    Stellar Forge Interactive

    Led the design team for "Aether Drift," a successful multiplayer PC space strategy title. Oversaw all aspects of gameplay, including core loop refinement, progression systems, and monetization strategies, contributing to $10M+ in first-year revenue. Implemented a data-driven approach to design iteration and optimization.

  • 3 Jahre und 4 Monate, März 2016 - Juni 2019

    Senior Game Systems Designer

    Pixel Bloom Games

    esigned and balanced complex economic and combat systems for a live-service mobile RPG. Worked closely with product managers and engineers to introduce new features, character balancing patches, and content expansions, maintaining high player retention and engagement metrics.

  • 1 Jahr und 5 Monate, Okt. 2014 - Feb. 2016

    Game Designer

    Meridian Studios

    Contributed to the design and implementation of level architecture and mission structure for a narrative-driven console action game. Authored detailed Game Design Documents (GDDs) for various core mechanics.

  • 1 Jahr und 2 Monate, Aug. 2013 - Sep. 2014

    Associate Designer

    Greenlight Labs

    Supported the lead design team on two successful simulation titles, focusing on UI/UX flow and early-stage prototyping. Conducted extensive playtesting and compiled feedback for design iteration.

  • 6 Monate, Feb. 2013 - Juli 2013

    Game Design Intern

    Digital Frontiers GmbH & Co. KG

    Assisted the design department with asset pipeline optimization and integration. Responsible for maintaining internal design databases and competitive analysis reports.

Ausbildung von Mike Pfeffer

  • 2011 - 2013

    M.Sc. Computational Media (Game Design Focus)

    Karlsruhe Institute of Technology (KIT)

  • 2008 - 2011

    B.A. Digital Games Development

    Cologne Game Lab, TH Köln

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Gut

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