Narina Allakhverdian

Angestellt, 3D Artist, Lucas-Nuelle International
Frankfurt am Main, Deutschland

Fähigkeiten und Kenntnisse

Animation
3D Modeling
AutoCAD
3D modelling
Maya
Automotive
3D Studio Max
Digital Twins
Mechanics
Engineering
Optimization
Environment Art
PBR
Substance Painter
Game Art
Photo Realistic
Texture Artist
Hard surface
Photoshop
Trim sheets
Hard-surface artist
Realistic
Unity
Marine Vessels
Rigging
UV mapping
Strategy game
Vehicle
Substance Designer
Vehicle artist
Virtual Reality (VR)
Weapon

Werdegang

Berufserfahrung von Narina Allakhverdian

  • Bis heute 2 Jahre und 5 Monate, seit Juni 2024

    3D Artist

    Lucas-Nuelle International

    3D Specialist skilled in transforming complex CAD/STL data into optimized, high-fidelity real-time assets and environments for Unity. Created over 40% of a large-scale 3D asset library using Blender and Substance Painter, with expert focus on cross-asset texture optimization, PBR workflows, and seamless engineering collaboration.

  • 4 Monate, Feb. 2024 - Mai 2024

    3D Vehicle Artist (Tropico 7)

    Gaming Minds Studios

    - Designed and modeled 4 realistic ships, vessels for Tropico 7, following in-house art direction and game-ready technical specifications; - Handled the complete vehicle asset pipeline: high-poly modeling, UV mapping, baking, and PBR texturing using Maya, Substance Painter, and Substance Designer; - Create a complete 3D ship creation pipeline (asset and texture database) so that it can be used for future 3D ships; - Created custom materials from scratch in Substance Designer (wood, metal, paint, etc.) to m

  • 3 Jahre, Okt. 2019 - Sep. 2022

    3D Artist

    Wargaming

    -Creation of game-ready low polygonal 3D models of warships, vessels and guns based on historical references and in accordance with the pipeline; -Creation of game-ready props based on historical references and on 2D concept art pieces; -Successfully worked on complex tasks in accordance with high quality standards and within strict deadlines, which is proved by getting excellent feedbacks and performance awards; -PBR Texturing; -Optimization of 3D models (LOD) -Participation in playtests;

  • 3 Jahre und 2 Monate, Juli 2016 - Aug. 2019

    Facade Design Engineer

    Lindner Facades Ltd

Ausbildung von Narina Allakhverdian

  • 2 Jahre und 2 Monate, Okt. 2022 - Nov. 2024

    Master's degree

    Cologne University of Applied Sciences (Cologne Game Lab)

  • 1 Jahr und 10 Monate, Sep. 2014 - Juni 2016

    Master of Engineering - MEng

    Peter the Great St.Petersburg Polytechnic University

  • 1 Jahr und 1 Monat, Sep. 2013 - Sep. 2014

    Bachelor's degree

    Saimaa University of Applied Sciences

Sprachen

  • Englisch

    C1 (Fließend)

  • Deutsch

    B1-B2 (Gute Kenntnisse)

  • Russian

    C2 (Verhandlungssicher / Muttersprachlich)

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