Pam Nicholls

is available. ✅

Freiberuflich, User Experience Lead, Fixed Term Contracts
Raumati Beach, New Zealand

Fähigkeiten und Kenntnisse

InVision
Sketch
Prototyping
Wireframes
Flows
Project management
User Research

Werdegang

Berufserfahrung von Pam Nicholls

  • Current 9 years and 8 months, since Oct 2016

    User Experience Lead

    Fixed Term Contracts

    Companies • Tertiary Education Commission • Seekom • Dreamgate Studios • tagSpace Applications • Augmented reality-mobile • SaaS design-desktop and mobile • Mobile games-IOS/Android • Websites Projects • Augmented Reality Special Events • SaaS Property Management System • Mobile RPG Game • Career Planning Tool-Government Agency • Payroll Account Management System-Government Agency

  • 1 year and 3 months, Mar 2015 - May 2016

    Senior User Experience Designer

    Navcast

    • Created mobile navigation applications for aviation and marine industries. • Responsible for all UX and branding of product. • Involved with product launch at Miami Boat show • Clients: SiriusXM

  • 4 months, Jan 2015 - Apr 2015

    Senior User Experience Designer

    Behavior Interactive

    • Introduced UX brainstorming process-utilised for project management and requirements gathering. • Created wireframes, flows, and prototypes for front end UI. • Titles: Geminose, Dreamworks (Boovepop) Platforms: desktop, IOS.

  • 1 year, Oct 2013 - Sep 2014

    User Experience Design Lead

    Ubisoft

    • Established new UX process for console development team. • Scrum master for UI team of 4. • Built relationships with marketing and user research teams. • Titles: For Honor Platforms: XBOX360 and Playstation.

  • 6 years and 7 months, Mar 2007 - Sep 2013

    User Experience Designer

    Electronic Arts

    • Created wireframes and flows for Facebook and mobile products. • Worked with art director to create a UI/Style guide adapted for use on multiple platforms. • Titles: Scrabble • WSOP Poker. Platforms: Facebook, iPhone, iPad. • Introduced user experience design process and documentation to the Visceral games studio. • Partnered with Dead Space team in San Francisco to determine UX strategy of product. • Titles: Army of 2: Devils Cartel • Dead Space 2. Platforms: XBOX 360 • Playstation

Ausbildung von Pam Nicholls

  • 3 years and 9 months, Sep 2001 - May 2005

    Industrial Design

    University of Calgary

  • 2 years and 8 months, Sep 1996 - Apr 1999

    Fine Arts

    Concordia University

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