Philipp Hellmann

Partner / Gesellschafter, Partner / Head of Production, mld digits gmbh
München, Germany

Fähigkeiten und Kenntnisse

Hard- und Software aus einer Hand für Event und Me
Messe 4.0 Produkt Marketing
Augmented Reality
Unity3D
Kundenverständnis
Kundenzufriedenheit
Budgetgerechte Projektumsetzungen
Digitale Marketing Lösungen

Werdegang

Berufserfahrung von Philipp Hellmann

  • Current 8 years and 6 months, since Dec 2017

    Partner / Head of Production

    mld digits gmbh

    Consulting, managing, producing AR / VR / Interactive Real-Time Projects

  • 3 years and 7 months, Jun 2014 - Dec 2017

    CEO / Head of Animation

    Pipedream Media GmbH

    Project Management, Client Communication, Business Development, Head of Animation and Technical Art

  • 1 year and 10 months, Nov 2012 - Aug 2014

    Shareholder/Director/Lead Technical Artist

    Pipedream Games Ltd.

  • 2 months, Jun 2013 - Jul 2013

    3D Modeller

    Pixomondo

  • 3 years and 1 month, Jun 2010 - Jun 2013

    Head Instructor Game Art & 3D Animation

    SAE Institute GmbH

    Game Studiengang Organisation, Lehrplanentwicklung, Durchführung, Projektbetreuung, Hauptdozent, Arbeit mit Studenten

  • 10 months, Jan 2012 - Oct 2012

    Chief Graphics Officer

    Scorpius Forge GmbH

  • 2 months, Aug 2011 - Sep 2011

    Character Animator

    D-Facto-Motion

    Character Animator for Nils Holgersson Filmproduktion

  • 2 months, Jun 2011 - Jul 2011

    3D Artist

    Klakow Software

    Rigging, Character Animation for Bavaria Filmstadt - Bullyversum Game

  • 11 months, Apr 2010 - Feb 2011

    3D Artist/Animator

    ASteam - Michael Sandt

    3D Artist for iPhone Game Development. I work on every graphic/asset/animation (everything except idea and programming) on the game.

  • 2 months, May 2010 - Jun 2010

    Character Animator

    D-Facto-Motion

    Cartoon Character Animation

  • 8 months, Nov 2009 - Jun 2010

    Grafiker

    e.nfinite media GmbH

    Webdesign, 3D Grafik, Layout

  • 1 year and 8 months, Oct 2008 - May 2010

    3D Artist / Animator

    Coreplay GmbH

    Animator and 3D Artist for XBox360, Wii and PC Titles. Worked on following released games: Moorhuhn - Das verbotene Schloss (Wii, Animations) Germanys Next Topmodel (Wii Lead Animator, Environment Artist) Fit for Fun (Wii, Lead Animator, Environment Artist) Ion Assault (XBox360 Live Arcarde, PC Steam, Lead Animator, 3D Artist)

  • 2 years and 6 months, May 2006 - Oct 2008

    Supervisor

    Qantm Institute

    I supervised the students at the Qantm Institute and helped them with Photoshop, 3D in general and Compositing questions. We did many different things such as create reels for exhibitions and advertisements, check studentworks and support the management.

  • 9 months, May 2007 - Jan 2008

    Freelancer and Consultant

    Pollok + Gonzalo Architekten

    Design and development of the new homepage.

  • 2 months, May 2007 - Jun 2007

    Videoartist

    Kupferwerk

    2D, 3D and Compositing work done for the mySAE Trailer. (my part: 0:00-0:37, 1:10-1:16)

Sprachen

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • English

    C1 (Fließend)

  • French

    A1-A2 (Grundkenntnisse)

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