Roman Alexis Anastasini

Angestellt, Head of ZEISS Identity, Carl Zeiss AG
Starnberg, Germany

Fähigkeiten und Kenntnisse

CIAM
Team leadership
Mentoring
C#
Agile Project Management
User Tracking
MongoDB
MVC
Continuous Integration
Project Management
MSSQL
MySQL
OOP
Games
Social Media
JavaScript
PHP
MooTools
AJAX
OpenGL
C/C++
Unity3D
Java
Processing
(web) usability
software design/architecture
Debian GNU/Linux

Werdegang

Berufserfahrung von Roman Alexis Anastasini

  • Current 3 years and 4 months, since Mar 2023

    Head of ZEISS Identity

    Carl Zeiss AG

  • Current 10 years and 6 months, since Jan 2016

    Partner

    Swift Giant Ltd.

  • 5 years and 1 month, Feb 2018 - Feb 2023

    Lead Engineer

    Carl Zeiss AG

  • 1 year and 3 months, Nov 2016 - Jan 2018

    Head of Development

    Chimera Entertainment GmbH

    Helping others creating great games! My job is to provide an environment where crafting games is fun and possible. Mentoring skilled people and bringing them to the next level.

  • 9 months, Feb 2016 - Oct 2016

    Head of Games Architecture

    Chimera Entertainment GmbH

    Being the bridge between the CTO and the development team, I help to deliver great code for amazing games.

  • 1 year and 6 months, Aug 2014 - Jan 2016

    VP of Engineering

    Swift Giant

    Bringing Bubbleye to the next level. Check it out: http://bubbleye.com

  • 9 months, Sep 2013 - May 2014

    Producer

    CMUNE

    Work with stakeholders and designer to drive product/service roadmap definition and implementation. Collaborate with Design, Development, LiveOps and Art to create an organizational structure, processes, and project plan that allow the team to produce high quality work efficiently on time and on budget. Develop strong relationships to establish and maintain a reliable and timely flow of information and materials to all parties as necessary.

  • 6 months, Apr 2013 - Sep 2013

    Release Manager

    CMUNE

    Maintaining a matrix of what is currently running on our production servers. Ensuring that all repositories are tagged/branches correctly before and after a release. Organize the backlog together with the product owner. Planning the release including internal and external dependencies. Writing the internal and external release notes. Coordinating testing team and schedule. Communicate with the stake holders. Coordinate post release tests.

  • 1 year and 1 month, Sep 2012 - Sep 2013

    Senior Web Developer

    CMUNE

  • 1 year, Sep 2011 - Aug 2012

    Developer

    Gameforge Productions GmbH

    Developing tools for AION: Installer, User Tracking

  • 9 months, Jan 2011 - Sep 2011

    Game Developer

    Playgenic GmbH

    Game Developer for browser, social and mobile games.

  • 2 years and 6 months, Jul 2008 - Dec 2010

    Spieleentwickler

    Gameforge Productions GmbH

    Spieleentwickler für Browsergames

  • 2 months, Sep 2010 - Oct 2010

    Gastdozent

    Berufsfachschulen für IT und Medien, SHR Fachhochschulen GmbH

  • 2 years and 5 months, Feb 2006 - Jun 2008

    Auszubildender zum Fachinformatiker FR Anwendungsentwicklung

    AdLINK Internet Media AG

    Auszubildender

Sprachen

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • English

    C1 (Fließend)

  • Klingonisch

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