Stefan Schmitt

Bis 2026, Senior Software Engineer, Swissquote
Geneva, Schweiz

Fähigkeiten und Kenntnisse

Swift
Objective-C
Software Development
Python
Python pandas
Python programming
Full-stack development
Backend Development
API Design
REST API
Ruby on Rails
TypeScript
GraphQL
SQL
Integration Testing
Data Migration
Docker

Werdegang

Berufserfahrung von Stefan Schmitt

  • 2 Jahre und 9 Monate, Okt. 2023 - Juni 2026

    Senior Software Engineer

    Swissquote

    Five-person platform-security squad at Swissquote across client, API, backend and database boundaries. - Defined API contracts with backend engineers, read Java code and ran integrated iOS/backend tests. - Used development databases to validate client-account migrations and coordinated delivery across four teams under banking-secrecy and nLPD constraints. - Hardened OTP-based 2FA, documented flows in UML and drove iOS security remediation. - Authorized Officer, July 2024.

  • 13 Jahre und 3 Monate, Sep. 2011 - Nov. 2024

    Senior Software Engineer

    Stefan Schmitt

    Registered French sole proprietorship run alongside employed roles and used for the SpotAngels, Zenlist and other client engagements. Full-stack work included production Ruby on Rails and Python services, TypeScript/GraphQL clients, relational data, testing and deployments. Built Django/Wagtail and Rails web applications, and shipped two App Store products end to end, including a Rails high-score service and multithreaded C++/GLSL systems. SIREN 534 870 555, APE 62.01Z.

  • 8 Monate, Okt. 2022 - Mai 2023

    Lead iOS Developer

    Olvid

    End-to-end-encrypted messenger deployed across French government ministries; three-person iOS team. - Delegated work across iOS features, onboarded and managed a new engineer, and worked closely with the CEO. - Modularized the app into separate UI and data packages. - Built Swift/Core Data search, including a data-model migration and backfill. - Improved discussion-list performance with diffable data sources.

  • 1 Jahr, Sep. 2021 - Aug. 2022

    Senior Mobile Developer

    Zenlist

    MLS-powered home-search platform for US brokerages and agents; YC alum acquired by Realtor.com. Worked remotely in a 10-engineer team with the Director of Mobile Engineering. - Led the redesign of the iOS and Android apps using React Native and TypeScript. - Built against GraphQL APIs and a custom graphics library integrated with Storybook. - Maintained cross-platform performance and streamlined releases with Fastlane and CocoaPods.

  • 2 Jahre und 11 Monate, Okt. 2018 - Aug. 2021

    Senior Software Engineer

    SpotAngels

    Four-person team at a YC-backed parking platform; owned features end to end across mobile and backend. - Shipped Swift/Objective-C clients, production Rails API work and Python services. - Implemented Rails routes/controllers for payments, statistics, gamification and push payloads. - Built CarPlay and Bluetooth park detection; integrated Apple Pay and Stripe. - Ran iOS releases and deployed API, regulations and map-data services to staging and production.

  • 1 Jahr und 10 Monate, Okt. 2015 - Juli 2017

    Software Engineer

    Molotov TV

    One of four engineers on the founding iOS team of a French TV-streaming startup. - Built and shipped iPhone, iPad and Apple TV clients, including the HLS player and FairPlay DRM integration. - Pitched a VR version to the CEO and led the two-person MVP in Unity3D for iOS and Android. - Wrote native iOS (C++/Objective-C++) and Android (Java) plugins connecting hardware video playback to Unity. - Designed a hands-free gaze-only UX; the MVP contributed materially to a funding round.

  • 6 Monate, Nov. 2014 - Apr. 2015

    iOS Developer

    Klaxit

    Early-stage daily-carpooling platform, now part of BlaBlaCar; worked directly with the CTO. - Shipped new iOS features in Objective-C. - Refactored the persistence and network layers, reducing API calls and improving stability. - Implemented deep linking and optimized remote API use.

  • 4 Jahre und 1 Monat, Sep. 2007 - Sep. 2011

    Localization Engineer II

    Blizzard Entertainment

    German localization for global AAA releases: translation and technically oriented content integration, not software development. - Localization project lead for Diablo III, coordinating German translation and voice-over delivery in a team of eight. - Created and managed translation datasets for World of Warcraft, StarCraft II and Diablo III, supporting European releases to millions of players. - Credited on WoW: Wrath of the Lich King and Cataclysm.

Sprachen

  • Englisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Französisch

    C1 (Fließend)

  • Deutsch

    C2 (Verhandlungssicher / Muttersprachlich)

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