
Steven Babb
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Steven Babb
I work as a visual Unity developer doing not only content creation and design in Unity3D, but also 3D modeling/texturing/animation as well as rapid prototyping. I have lots of fun and exciting challenges thrown at me regularly in the Augmented Reality and Virtual Reality space. I've delivered experiences for PC, Mobile, Hololense, and the HTC VIVE. I've worked with companies such as Hyperloop Transportation Technologies, Deutsche Post, Hyundai, BASF and Audi.
- 1 Jahr und 1 Monat, Juni 2015 - Juni 2016
Gardemanger Line Cook
Alti Kanzlei
Responsible for taste and presentation of salads, appetizers and dessert in a very high pressure environment.
- 2 Jahre und 5 Monate, Feb. 2014 - Juni 2016
3D Artist
https://www.artstation.com/sbabb
I create 3D assets - mainly characters and some prop modeling as well as very detailed texture maps. I use a variety of software and techniques to acheive the most perfect work I possibley can.
- 1 Monat, Jan. 2016 - Jan. 2016
Games Jam
Games Jam
An amazing experince in at the Stuttgart Games Jam - create a game in 48 hours. We did it!
- 9 Jahre und 1 Monat, Okt. 2005 - Okt. 2014
Waiter/Line Cook
Sunlight Cafe
I worked at the Sunlight Cafe for quite some time. It allowed me to go to art school full time and work, and then after I graduated I was able to explore numerous creative outlets. But, in the restaurant I first started as prep cook, then I moved up the line cook and then I began waiting tables which I loved doing. It was great to get to know so many new people. I really learned a lot from working with colleagues and customers.
- 3 Monate, Juni 2014 - Aug. 2014
Prop Artist
Hella Games Entertainment
Built ready to animate props from concept art Used a minimum of geometry to achieve the desired silhouette Textured to create visual interest and tell a story about each piece
- 4 Monate, März 2014 - Juni 2014
Character Artist
BlueBlaze Studio
Conceptualized fun and unique characters Created with good topology, poly counts and texture resolutions Exported ready to animate characters with required texture maps
- 2 Monate, Feb. 2014 - März 2014
Texture Artist
Wizards of the Coast
I was tasked with re texturing 3D assets intened for print to be repourposed for an animated promotional video.
A six piece show of large scale landscapes of the Washington State area (Febrauary 2013) Each piece was done as a study in compositional balance Emphasis on color and color theory
- 1 Jahr und 1 Monat, Aug. 2010 - Aug. 2011
Comic Zeichner
Bluewater Productions
I drew comics! Very fun job - I designed story sequences, characters, props, environments and most importantly had to give the reader (user) a clear and concise visual experience.
- 1 Jahr und 1 Monat, Okt. 2009 - Okt. 2010
Comic Zeichner
Heroverse Comics
I drew comics! Very fun job - I designed story sequences, characters, props, environments and most importantly had to give the reader (user) a clear and concise visual experience.
Ausbildung von Steven Babb
- 2 Jahre und 3 Monate, Jan. 2005 - März 2007
Animation
The Art Institute of Seattle
3D Animation, modeling, texturing, drawing, painting
- 2 Jahre und 6 Monate, Okt. 2001 - März 2004
General
Green River Community College
General studies, emphasis on art and anthropology.
Sprachen
Englisch
Muttersprache
Deutsch
Grundlagen
XING Mitglieder mit ähnlichen Profilangaben
XING – Das Jobs-Netzwerk
Über eine Million Jobs
Entdecke mit XING genau den Job, der wirklich zu Dir passt.
Persönliche Job-Angebote
Lass Dich finden von Arbeitgebern und über 20.000 Recruiter·innen.
22 Mio. Mitglieder
Knüpf neue Kontakte und erhalte Impulse für ein besseres Job-Leben.
Kostenlos profitieren
Schon als Basis-Mitglied kannst Du Deine Job-Suche deutlich optimieren.