Vitaliy Zhilin

Bis 2024, Unity C# Developer, Netsoft
Moscow, Russia, Ukraine

Fähigkeiten und Kenntnisse

Unity
C#
MVC
SOLID
GRASP
ECS
Microsoft Visual Studio
.NET Framework
Git

Werdegang

Berufserfahrung von Vitaliy Zhilin

  • 2 Jahre und 2 Monate, Sep. 2022 - Okt. 2024

    Unity C# Developer

    Netsoft

    “Media Content Management System” — Windows client for 12K rendering - Built from scratch, defining architecture and core features - Sole developer across full development lifecycle - Delivered optimized high-resolution rendering with stable performance - Applied Zenject for modular, scalable architecture - Used UniTask for async and multithreaded operations - Handled maintenance, bug fixes, improvement Delivered a production-ready, high-performance application meeting stakeholder requirements

  • 3 Monate, Dez. 2021 - Feb. 2022

    Unity C# Developer

    Warpoint

    “VR First-Person Shooter” - Researched and validated game mechanics and performance approaches - Refactored legacy code to improve modularity and scalability - Migrated core systems to Unity DOTS, applying data-oriented design for better performance and resource usage - Used ECS for parallel execution and efficient multi-core CPU utilization Built a high-performance VR shooter foundation with scalable architecture for future expansion and demanding scenarios.

  • 7 Monate, Apr. 2021 - Okt. 2021

    Unity C# Developer

    Game Insight

    “Airport City” — strategy/simulation game - Developed gameplay systems, fixed bugs for stable experience - Built adaptive UI and dynamic layouts for multiple screens - Migrated JSON to binary, improving load speed and memory - Created Unity Editor tools to streamline workflows - Prototyped meta-game systems to expand engagement - Implemented client-side automated testing (socket server, Python commands, async scenarios, HTML) Delivered a scalable system with improved workflows, performance, QA.

  • 1 Jahr, Sep. 2019 - Aug. 2020

    Unity C# Developer

    Playgendary

    “Neighbor Wars” — mobile slots - Prototyped core gameplay and systems - Implemented features per architecture Prototype guided design, aligning slot mechanics. “Dream Town” — city-building + match‑3 - Built narrative system via graph editor - Created responsive UI & logic - Assembled levels with Tilemap - Adapted meta-game module Delivered scalable gameplay blending city-building and match‑3, boosting retention.

  • 10 Monate, Nov. 2018 - Aug. 2019

    Unity C# Developer

    ZiMAD

    “Maggie’s Murder Mystery” — crime drama + meta match‑3 - Fixed bugs and implemented gameplay features - Applied MVC via Zenject for modular, testable code - Built responsive UI Improved gameplay and UI, supporting Match‑3 and narrative mechanics. “Dig Out!” — arcade - Developed Tilemap level editor for designers - Created animation preview tool - Built responsive UI Accelerated content creation and iteration of levels and animations.

  • 2 Monate, Okt. 2018 - Nov. 2018

    Unity C# Developer

    cookies.games

    “Info Widget” — interactive app for the Ministry of Transport - Built responsive UI tailored to user contexts - Implemented efficient server data parsing with LINQ Delivered a polished application that reliably presents transport information via clear UI and streamlined data handling, supporting the Ministry’s digital service goals for broad user access.

  • 1 Jahr und 3 Monate, Mai 2017 - Juli 2018

    Unity C# Developer

    Playcus

    “Corporate Framework” — custom engine & libraries Built modular PureMVC architecture and core libraries; authored docs and refactored API. Boosted productivity and reduced integration time. “Bingo Country Vibes” — multiplayer bingo Ported from Flash/AIR to Unity, optimized performance, built responsive UI. Improved maintainability and player retention. “Bingo Farm Ways” — multiplayer bingo Restyled systems for rapid delivery.

  • 9 Monate, Aug. 2016 - Apr. 2017

    Flash/AIR Developer

    Playcus

  • 6 Monate, Feb. 2016 - Juli 2016

    Flash/AIR Developer

    Playcus

  • 3 Monate, Mai 2015 - Juli 2015

    Flash/AIR Developer

    Nika Entertainment

  • 8 Monate, Sep. 2014 - Apr. 2015

    Flash/AIR Developer

    Nika Entertainment

  • 3 Jahre, Okt. 2011 - Sep. 2014

    Flash Developer

    Plarium
  • 1 Jahr, Okt. 2010 - Sep. 2011

    Flash Developer

    Typlai Gaming Inc.

  • 1 Jahr und 5 Monate, Apr. 2009 - Aug. 2010

    Flash Developer

    Top Target Group

  • 3 Jahre und 7 Monate, Sep. 2005 - März 2009

    Flash Developer

    Freelance

Sprachen

  • Russisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Englisch

    A1-A2 (Grundkenntnisse)

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