
Vitaliy Zhilin
Skills
Timeline
Professional experience for Vitaliy Zhilin
- 2 years and 2 months, Sep 2022 - Oct 2024
Unity C# Developer
Netsoft
“Media Content Management System” — Windows client for 12K rendering - Built from scratch, defining architecture and core features - Sole developer across full development lifecycle - Delivered optimized high-resolution rendering with stable performance - Applied Zenject for modular, scalable architecture - Used UniTask for async and multithreaded operations - Handled maintenance, bug fixes, improvement Delivered a production-ready, high-performance application meeting stakeholder requirements
- 3 months, Dec 2021 - Feb 2022
Unity C# Developer
Warpoint
“VR First-Person Shooter” - Researched and validated game mechanics and performance approaches - Refactored legacy code to improve modularity and scalability - Migrated core systems to Unity DOTS, applying data-oriented design for better performance and resource usage - Used ECS for parallel execution and efficient multi-core CPU utilization Built a high-performance VR shooter foundation with scalable architecture for future expansion and demanding scenarios.
- 7 months, Apr 2021 - Oct 2021
Unity C# Developer
Game Insight
“Airport City” — strategy/simulation game - Developed gameplay systems, fixed bugs for stable experience - Built adaptive UI and dynamic layouts for multiple screens - Migrated JSON to binary, improving load speed and memory - Created Unity Editor tools to streamline workflows - Prototyped meta-game systems to expand engagement - Implemented client-side automated testing (socket server, Python commands, async scenarios, HTML) Delivered a scalable system with improved workflows, performance, QA.
- 1 year, Sep 2019 - Aug 2020
Unity C# Developer
Playgendary
“Neighbor Wars” — mobile slots - Prototyped core gameplay and systems - Implemented features per architecture Prototype guided design, aligning slot mechanics. “Dream Town” — city-building + match‑3 - Built narrative system via graph editor - Created responsive UI & logic - Assembled levels with Tilemap - Adapted meta-game module Delivered scalable gameplay blending city-building and match‑3, boosting retention.
- 10 months, Nov 2018 - Aug 2019
Unity C# Developer
ZiMAD
“Maggie’s Murder Mystery” — crime drama + meta match‑3 - Fixed bugs and implemented gameplay features - Applied MVC via Zenject for modular, testable code - Built responsive UI Improved gameplay and UI, supporting Match‑3 and narrative mechanics. “Dig Out!” — arcade - Developed Tilemap level editor for designers - Created animation preview tool - Built responsive UI Accelerated content creation and iteration of levels and animations.
- 2 months, Oct 2018 - Nov 2018
Unity C# Developer
cookies.games
“Info Widget” — interactive app for the Ministry of Transport - Built responsive UI tailored to user contexts - Implemented efficient server data parsing with LINQ Delivered a polished application that reliably presents transport information via clear UI and streamlined data handling, supporting the Ministry’s digital service goals for broad user access.
- 1 year and 3 months, May 2017 - Jul 2018
Unity C# Developer
Playcus
“Corporate Framework” — custom engine & libraries Built modular PureMVC architecture and core libraries; authored docs and refactored API. Boosted productivity and reduced integration time. “Bingo Country Vibes” — multiplayer bingo Ported from Flash/AIR to Unity, optimized performance, built responsive UI. Improved maintainability and player retention. “Bingo Farm Ways” — multiplayer bingo Restyled systems for rapid delivery.
- 9 months, Aug 2016 - Apr 2017
Flash/AIR Developer
Playcus
- 6 months, Feb 2016 - Jul 2016
Flash/AIR Developer
Playcus
- 3 months, May 2015 - Jul 2015
Flash/AIR Developer
Nika Entertainment
- 8 months, Sep 2014 - Apr 2015
Flash/AIR Developer
Nika Entertainment
- 1 year, Oct 2010 - Sep 2011
Flash Developer
Typlai Gaming Inc.
- 1 year and 5 months, Apr 2009 - Aug 2010
Flash Developer
Top Target Group
- 3 years and 7 months, Sep 2005 - Mar 2009
Flash Developer
Freelance
Languages
Russian
C2 (Expert / native speaker)
English
A1-A2 (Basic)
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