Yamato Minami
Freiberuflich, Self-Employee, Self Employee
Fukui-shi, Fukui, Japan, Japan
Über mich
WebGL developer with 5+ years of hands-on experience design, develop, and implement applications and solutions using a variety of technologies and programming languages. As a WebGL Developer, I want to draw on my extensive development experience and hands-on technical expertise in challenging roles. Extensive knowledge of Mathematics, AI, Algorithms, 3D/2D graphics, Art.
Werdegang
Berufserfahrung von Yamato Minami
Bis heute 1 Jahr und 9 Monate, seit Okt. 2022
Self-Employee
Self Employee
I made the decision to embark on a business trip solely for my personal intent. This journey is unrestricted, devoid of any regulations or limitations; it offers complete freedom of choice.
2 Jahre und 9 Monate, Feb. 2020 - Okt. 2022
WebGL Developer
LuGroup
Develop three.js+React-three/fiber Script to develop a user interface for computer-aided car configurator system design in augmented reality. I've created key features like rotation widget tool, reset position, tooltip and preset options button. I used a variety of agile development techniques, including weekly sprints, burn down charts and standup meetings.
2 Jahre, Feb. 2018 - Jan. 2020
Frontend Developer
Voliom
Supports software development for 3D Room Environment visualization in an interactive virtual environment. - Investigated tile request scheduling with HTTP/2 to reduce load times by 25%. Worked on PlayCanvas WebGL engine, performed optimizations on both Virtual Texturing and rendering passes. -Obj/3DS files with blender & Converting into CTM/FBX Loader. 3D Graphics Programming, WebGL, OpenGL, Web Graphics(Canvas/SVG).
2 Jahre und 7 Monate, Sep. 2015 - März 2018
Frontend Developer
MOR Software
Used React, Typescript, GraphQL, RPC endpoints delivering JSON to help create an internal web based application to manage power consumption and rack configuration in Google internal and external data centers. I'm responsible for front end development using the latest version of Angular, RXJS and Three.js. -Worked on site through a third party agency called Info Objects. I increased the speed of the data visualization by using WebGL and three.js to leverage the rendering on the graphics card.