
steve hada
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von steve hada
- Bis heute 2 Jahre und 2 Monate, seit Aug. 2024
Senior Software Developer
Myndtek AB
• Programmed and maintained ABB PLCs for industrial and agricultural automation systems. • Developed USD asset pipelines and tools for CAD systems, enhancing efficiency in model archiving and rendering. • Created comprehensive internal training materials and hosted workshops to empower team members and product owners. • Collaborated closely with users and internal developers, ensuring alignment with their design and operational standards. • Setup CI/CD workflows with linting and unittesting to ensure c
- 4 Monate, Mai 2024 - Aug. 2024
Technical Animator
Vector Strike
Collaborated on the character pipeline development using Unreal Engine and Blender.
- 2 Monate, Mai 2024 - Juni 2024
Technical Animator
Chamo Games
Rigged and Skinned game characters in Blender for use in Unreal Engine.
- 5 Monate, Nov. 2023 - März 2024
Senior Technical Animator
Devant
Developed tools, workflow, and animation pipeline for processing body and facial motion capture data. This data was used to support the training, validation and testing of Machine Learning networks.
- 4 Monate, Okt. 2016 - Jan. 2017
Technical Artist
Crytek
Creating tools and processes for CryEngine as part of the Engine Support Team.
- 9 Jahre und 3 Monate, Aug. 2007 - Okt. 2016
Technical Artist
Independent Contractor
2D/3D content creation. Artist tool, UI and pipeline development scripting for film/games.
- 5 Monate, Okt. 2015 - Feb. 2016
Technical Artist
Sony Computer Entertainment America / Yoh Staffing
Technical Artist working on the cinematics team for PS4 Title: Uncharted 4 Supported the Animation and Tech Art teams with scripts, tools and tool UI design. Resolved scene, rigging and pipeline issues throughout the production. Created and maintained Wiki docs for tools and procedures. Maya, MEL, Python, PyQt, Perforce, Shotgun
- 8 Monate, März 2015 - Okt. 2015
Technical Artist
Mercenary Technology
Developed scripts and asset/art pipeline tools to help meet metric performance requirements, speed up production and reduce iteration times. Developed content creation guidelines, through the use of tools and documentation. Provided technical support and direction to other artists and mentor less experienced members of the team. Worked with producers to integrate project tracking and 3rd party plugins into the production pipeline. Created ad hok tools and utilities to solve unexpected problems as they arose
- 6 Monate, Okt. 2014 - März 2015
Electric Motorcycle Technician
Alta Motors
Assembly, maintenance, research & development of Electric Motorcycles. Mounted and tested prototype components. Logged and provided data, measurements, feedback and recommendations to engineers. Machined custom tools and assembly fixtures on manual milling and lathe equipment. Created CAD models and drawings in Solidworks. Worked with vendors and test riders. Built wiring harnesses and soldered components. Prepped motorcycles and cargo van for track days: Motocross and SuperMoto. Adjusted suspension, cont
- 7 Monate, Feb. 2013 - Aug. 2013
Technical Artist
Sony Computer Entertainment America / Yoh Staffing
Technical Artist working on cinematics for PS4 Release Title: Knack Supported Art, Animation and Tech Art departments with scripts, tools and UI design. Batch processed and prepared scenes for artists. Resolved scene, rigging and pipeline issues. Created and maintained Wiki docs for tools and procedures. Maya, Motionbuilder, MEL, Python, Framecycler, Powershell, Perforce, Shotgun, Temerity.
- 3 Jahre und 5 Monate, Sep. 2009 - Jan. 2013
Technical Artist
JumpCore Productions
Undead Online, iOS Release Title: UndeadOverlord Designed modeled, textured, rigged, and animated characters. Created blend shapes, facial animation and particle FX for game cinematics. Maya, AdobeCS, MEL, SVN, Source Engine, Flex, Unity3D.
- 6 Monate, Aug. 2011 - Jan. 2012
Technical Artist
Fierce Wombat Games, Inc
Clients: Fantasy Flight Games. iOS Title (Unreleased): Red November Rigged and animated characters for iOS adaptations of popular strategy board games. Developed Ogre3D art asset pipeline using MEL, Python and XML. Trained junior artists.
- 4 Monate, Mai 2011 - Aug. 2011
Technical Artist
Frog Design (Talent Avenue Staffing)
Created 3D Models for the interactive map. Developed scripts for the asset pipeline. Programming Languages: MEL. Software Used: Maya, Photoshop, C4D.
- 4 Monate, Mai 2011 - Aug. 2011
3D Artist
frog
Clients: Disney Interactive Studios. Mobile App Title: My Disney Experience Modeled and textured Disney theme park landmarks and attractions for the My Disney Experience Android and iOS app. Provided technical direction of the asset conversion pipeline and production scripting. Maya, Mel, Photoshop, Cinema4D.
- 5 Jahre und 2 Monate, Aug. 2004 - Sep. 2009
Technical Artist / Senior Artist
Expresso Fitness
Designed, modeled, textured, rigged and animated 3D characters, props and levels for interactive fitness games. Supported Marketing with CG video sequences and artwork for trade shows, publications, clothing/sportswear and product demos. Trained junior artists. Developed: art-to-engine pipeline, tools for asset library migration between rendering engines, tools for importing and processing GPS and USGS topographical data, artist tools, asset and level export tools for a proprietary 3D engine, general 3D pro
- 2007 - 2007
Character Animator
Little Red Robot
Clients: Capitol/EMI Records . . . . . . . . . . . . . . . . Hurt: Forever Geffen Records . . . . . . . . . . . . . . . . . . . .Sound the Alarm: Suffocating Take Root Records . . . . . . . . . . . . . . . . . Minipop: Fingerprints Animated characters, props and cameras for mixed CG and Live-Action music videos in Maya.
- 3 Jahre und 5 Monate, Mai 2001 - Sep. 2004
Technical Animator
1up Studios
Developed art pipeline and export tools for a custom 3D engine, worked with outside modeling contractors. Created concept illustrations, level designs, physics puzzles and traps. Rigged and animated characters. Maya, Photoshop, Havok, MEL, LUA.
- 1999 - 2002
3D Artist
Curv Studios
Clients: National Geographic. . . . . . . . . . . .Film Title : Lewis And Clark: The Great Journey West EA / Maxis. . . . . . . . . . . . . . . . . . PC Game Title: SimCity4 Big Idea / Helikon. . . . . . . . . . . . . IMAX Trailer : Around the World on 80 Seeds The Travel Channel. . . . . . . . . . . . TV Opening Title : America's Most Haunted Places Universal, Ronin Ent . . . . . . . . . . . Xbox Release Title : Bruce Lee: Quest of The Dragon Created 2D and 3D artwork for broadcast television, film and
Ausbildung von steve hada
- 2010 - 2012
German A1, A2 (CEFR)
Lingua Marin
Sprachen
Englisch
C2 (Verhandlungssicher / Muttersprachlich)
Deutsch
B1-B2 (Gute Kenntnisse)
Swedish
A1-A2 (Grundkenntnisse)
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