Adrian Egea

is looking for freelance projects. 🔎

Angestellt, C++ Unreal Engine 5 Developer, Freelance
Murcia, Spain

Fähigkeiten und Kenntnisse

Software Development
Game Development
Game programming
vulkan
C++ Development
C++
Computer graphics
3-D computer graphics
Git
JavaScript
Python
HTML
OpenGL
Computer Science
Team work
Communication skills
Reliability
Flexibility
Commitment

Werdegang

Berufserfahrung von Adrian Egea

  • Current 5 months, since Feb 2026

    C++ Unreal Engine 5 Developer

    Freelance

    Porting two Unreal Engine 4 titles to Unreal Engine 5 (PC, PS5, XSX, Switch2)

  • 10 months, Apr 2025 - Jan 2026

    C++ Unreal Engine 5 Developer

    Grip Studios

    Responsible for Modding System implementation for PC, PS5 and XSX, Gameplay Systems like Hints System, Mutable System refactor to allow both Characters and Vehicles runtime generation. C++, Unreal Engine, Blueprints, GAS, Systems, Gameplay, Modding, Consoles (PS5, XSX)

  • 8 months, Mar 2024 - Oct 2024

    UE5 C++ Gameplay / Systems Programmer

    Underdog Studio (CI Games)

    CI GAMES - Project Survive - Unreal Engine 5, C++, Gameplay, Blueprints, GAS, Quests System

  • 2 years and 8 months, Aug 2021 - Mar 2024

    UE5 C++ Gameplay / Systems Programmer

    Hexworks (CI Games)

    CI GAMES - Lords of the Fallen- Unreal Engine 5, C++, Gameplay, Blueprints, Wwise, Niagara, GAS, RPG, Quests System, Save Game System, Serialization System, Inventory System

  • 1 year and 3 months, May 2020 - Jul 2021

    UE4 C++ Gameplay / Systems Programmer

    Alkimia Interactive

    (THQ Nordic, Gothic Remake) Unreal Engine 4, C++, Gameplay, Blueprints, Animation Blueprints, Multiplayer, Tools

  • 2 years, Apr 2018 - Mar 2020

    Lead Programmer ( C++ / Unreal Engine 4 / Multiplayer )

    Limitless Games

    Responsible for the Programming Team on a MOBA game project (Pantheon) made with Unreal Engine 4. Responsible for the game core, gameplay framework, networking, automatic build system, tools and git scripts for the art team. Also responsible for technical interviews and training for new team members. Software Architect, Unreal Engine 4, C++, Visual Studio, Core, Gameplay, Multiplayer, Networking, UI, Blueprints, WWise, Jenkins, CI/CD, SteamWorks, Code Documentation and Guides for the team.

Sprachen

  • Spanish

    C2 (Verhandlungssicher / Muttersprachlich)

  • English

    C1 (Fließend)

  • French

    A1-A2 (Grundkenntnisse)

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