Andy Carvell

Partner / Gesellschafter, CEO and co-founder, Phiture GmbH
Berlin, Germany

Fähigkeiten und Kenntnisse

videogames
marketing
strategy
mobile
project management
program management
product management
consulting
sales engineering
writing
managing development teams
programming
game design
audio
mobile audio
streaming
cloud computing

Werdegang

Berufserfahrung von Andy Carvell

  • Current 10 years, since Jun 2016

    CEO and co-founder

    Phiture GmbH

    At Phiture, we help apps grow. We provide a range of strategic consulting services and hands-on help to companies who want to build an active user base for their mobile products. We help global brands build a coherent growth strategy and become a mobile 1st business. Specialities include strategic consulting, coaching, organic + paid acquisition, user retention and monetization (inc. subscription revenue optimization), as well as analytics, data-science, creative and localization support in all markets.

  • Current 14 years and 4 months, since Feb 2012

    Mobile Growth Lead

    SoundCloud

    Defining and executing mobile strategy for the coolest social audio platform in existence.

  • 5 months, Oct 2011 - Feb 2012

    COO

    LikedBy

    Early-stage startup in the social recommendation sector, building next-generation product discovery services

  • 3 months, Jul 2011 - Sep 2011

    Strategy Consultant / MBA Intern

    SponsorPay

    Researching end-user buyer behaviour and loyalty in a CPA advertising context, forming the basis for my MBA thesis.

  • 2 years and 1 month, May 2007 - May 2009

    Technical Product Manager

    Metaflow Solutions

    Delivering products and services to mobile videogame publishers, mobile operators, content aggregators and CMS providers. Duties included on-boarding new clients, technical pre-sales / sales engineering, turning market requirements into product feature specifications, liason with internal development team and external contractors.

  • 1 year and 11 months, Jun 2005 - Apr 2007

    Deployment and Development Manager, EMEA (2007)

    Infospace Inc (IOMO Studio), UK

    Provided a single point of contact within the studio for the global sales team, streamlined processes and oversaw an increase of 400% in the number of mobile game builds deployed to market over two years Launched and managed the ‘i-pub’ i-mode content portal (a pub-themed games site) on O2 in the UK; sourced and approved all site content, managed promotions and site refresh and coordinated feature development and testing. Owned and consistently delivered on customer commitments and SLAs

  • 3 years and 1 month, Jun 2002 - Jun 2005

    Senior Software Developer, Mobile Games

    IOMO Limited, UK

    IOMO was a mobile games developer and publisher founded in 2000 and sold to Infospace Inc in 2004. Clients included Nokia, Vodafone, Telefonica, EA Mobile, O2, Disney and Sony Pictures. Developed, tested and released 8 mobile game titles (including TV and movie licenses) from concept through to final release, delivering every game on time and budget, building the IOMO brand and growing market share Designed, prototyped and implemented mobile technologies including Bluetooth Viral Install.

  • 1 year and 11 months, Nov 1999 - Sep 2001

    Software Engineer, Games

    Nokia Mobile Phones, UK

    Developed embedded games, including 'Space Impact' for early Nokia handsets. Wrote API references and technical design documents. Integrated software technologies including high-score-sending and downloadable-content into games, creating new up-sell opportunities.

Ausbildung von Andy Carvell

  • 1 year and 1 month, Sep 2010 - Sep 2011

    Business Administration

    Warwick Business School

    Marketing Economics Entrepreneurship Operations Management Organisational Behaviour Strategy Finance Dissertation on end-user loyalty in performance advertising / virtual currency monetisation context, studying social gamers attitudes and buyer behaviour.

  • 3 years and 1 month, Sep 1996 - Sep 1999

    Computer Science

    University of Leeds (UK)

    Developed a Playstation 3D videogame for final-year project.

Sprachen

  • German

    A1-A2 (Grundkenntnisse)

  • English

    C2 (Verhandlungssicher / Muttersprachlich)

  • Spanish

    A1-A2 (Grundkenntnisse)

  • French

    A1-A2 (Grundkenntnisse)

XING – Das Jobs-Netzwerk

  • Über eine Million Jobs

    Entdecke mit XING genau den Job, der wirklich zu Dir passt.

  • Persönliche Job-Angebote

    Lass Dich finden von Arbeitgebern und über 20.000 Recruiter·innen.

  • 21 Mio. Mitglieder

    Knüpf neue Kontakte und erhalte Impulse für ein besseres Job-Leben.

  • Kostenlos profitieren

    Schon als Basis-Mitglied kannst Du Deine Job-Suche deutlich optimieren.

21 Mio. XING Mitglieder, von A bis Z