Başak Akçay

Angestellt, 3D Generalist, SimTek - Simulation Technologies

Fähigkeiten und Kenntnisse

3D Animation
3D Design
3D Modeling
3D Rendering
3D Studio Max
3D Visualization
Adobe Photoshop
ArtCAM
Model Making
Photoshop
Product Design
Product Development
Texturing
Rendering
TopSolid
Research and Development (R&D)
Unity
Rhinoceros
Unreal Engine
SAP ERP
Unreal Engine 4
SolidWorks
UV Mapping
Substance Painter
Video Games
Virtual Reality (VR)
Visual Arts
Vray for 3ds Max

Werdegang

Berufserfahrung von Başak Akçay

  • Bis heute 7 Monate, seit Feb. 2026

    3D Generalist

    SimTek - Simulation Technologies

  • 1 Jahr und 10 Monate, Juni 2023 - März 2025

    3D Artist

    SIMSOFT Computer Technologies

    3D Asset Creation: Develop 3D assets quickly for environments, and props optimized for real-time applications. Creating 3D vehicles and buildings simulation for the defense industry (military vehicles, ships, tugboats, battle tank, buildings for area) Technical Expertise: Implement best practices in UV mapping, LOD creation, and texture optimization for real-time rendering. 3D low poly and high poly models with Blender PBR textures with Substance Painter Collaboration: Work with directors, 3D modelers, and

  • 4 Monate, Feb. 2023 - Mai 2023

    3D Artist

    SANLAB

    Responsible maintaining, analyzing and developing 3D Models for simulations software, Virtual Reality projects. • Creating 3D assets, Low Poly and High Poly models for Simulation Software • VR components according to state of the art 3D pipeline. • Working closely to software development team integration and testing.

  • 2 Jahre und 1 Monat, Okt. 2020 - Okt. 2022

    3D Artist

    Funverse Games

    •Mid-core game arena props and weapon 3D modelling for mobile, PC and consul game •3DS Max 3D modelling, UV mapping and baking •Substance Painter for PBR texturing •Vray, Blender lightning creation and rendering •Unreal Engine experience •Animalistic robot characters and weapons 3D modelling also NFT's 3D modelling •Props and assets modelling and texturing for enviroment design in MOBA game universe www.hitandboom.com Formerly company name Funmoth Games (until Apr 2022)

  • 5 Monate, Dez. 2019 - Apr. 2020

    Industrial Designer

    Deberenn

    • Working as an industrial designer for upholstered chairs in the design team • Working on the new collection for the chair/sofa (for Orgatec 2020) • Prototype for new designs (chair, armchair, berjer) • Using Rhinoceros to 3D model the skeleton of chairs • Collaboration with Italian and Spanish design offices

  • 2 Jahre, Jan. 2018 - Dez. 2019

    Industrial Designer

    ERSA Mobilya A.Ş.

    •As work on standard product specialist for upholstered chair in R&D department •Work on new collection for chair/sofa (for home and office) •Production for all new chairs (executive chair, task chair, visitor chair, bergere, lounge chair, armchair, dining chair..) •Preparation for bill of material •Using Solidworks for 3D Modelling •Using Rhinoceros/3DSMax for new concept design •Using SAP for order follow-up , stock tracking

  • 9 Monate, Jan. 2016 - Sep. 2016

    Industrial Designer

    Hürsultan

    •Worked as full time for 4 months and then worked as freelance for 4 months. •Designed pressure cooker cover for Emsan, Karaca and other companies. •Learned how to make a good design •Using Rhinoceros for 3D Modelling •Using Keyshot for rendering

  • 4 Monate, Apr. 2015 - Juli 2015

    Project Intern

    Zaxe 3D Printing Technologies

  • 2 Jahre und 7 Monate, Dez. 2012 - Juni 2015

    YK Member of Board

    TETÖP Industrial Design Students Platform

  • 3 Monate, Juli 2014 - Sep. 2014

    Intern

    Tepe Home

  • 3 Monate, Juli 2013 - Sep. 2013

    Intern

    Pierre Cardin Office Furniture

Ausbildung von Başak Akçay

  • 2011 - 2015

    Bachelor's degree

    İstanbul Arel Üniversitesi

    Achievement Scholarship 100%

Sprachen

  • Englisch

    C1 (Fließend)

  • Deutsch

    A1-A2 (Grundkenntnisse)

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