Tom Schillinger

Angestellt, Staff UX Designer, Mercedes Benz Research and Development North America
San Diego, United States of America

Fähigkeiten und Kenntnisse

UX/UI Design
3D-Modeling/Animation
Realtime Graphics
UX/UI Developmeent
Interaction Design
Procedual Design
Game engines
Motion Graphics
Virtual reality
Augmented reality
Game Design
Game Development
Level Design
Corporate Design
Illustration
Rapid Prototyping
Iconography
Project Management
Team Leader
User Experience Design

Werdegang

Berufserfahrung von Tom Schillinger

  • Current 6 years and 7 months, since Nov 2019

    Staff UX Designer

    Mercedes Benz Research and Development North America

  • Current 10 years and 5 months, since Jan 2016

    Lead Designer

    Hypnolords KG

    UI / UX Design, research and development for nextgen realtime 3D interfaces, big screen installations, videogames and custom tools and software for automotive and medical industries.

  • Current 22 years and 5 months, since Jan 2004

    UI/UX Designer, 3D Generalist

    pixonoid

  • 9 months, Mar 2019 - Nov 2019

    Solution Engineer

    Unity Technologies

  • 8 months, May 2018 - Dec 2018

    Lead UI/UX Designer

    AUDI AG via Hypnolords

    UI/UX Design and Prototyping for future invehicle interfaces.

  • 1 year and 3 months, Oct 2017 - Dec 2018

    3D Generalist

    Feynsinn (eine Marke der EDAG Group)

    Design and creation of nextgen environments and assets for VR/AR realtime applications

  • 1 year and 10 months, Jan 2016 - Oct 2017

    Senior Technical Consultant

    Continental AG via Epos GmbH

  • 5 years and 11 months, Mar 2010 - Jan 2016

    Lead UI/UX Designer

    BMW AG via kontrastmoment GmbH

    UI/UX designer for high performance realtime 3D in-vehicle interfaces for BMW, BMWi, Rolls Royce and Mini series and future concepts. I also developed custom pipelines, tools and software to enable high performance 3D interfaces on Embedded Hardware. UI / UX Design, Technology Consulting, Research and Development, Rapid Prototyping, Production Pipeline, Tooling and Software Development

  • 11 months, May 2009 - Mar 2010

    Senior UI/UX Designer

    F-Secure Corporation via Pinball

    via Pinball Design, production and programming of reusable web and email design templates. I also developed parts of the styleguides for online campaigns.

  • 4 months, Oct 2009 - Jan 2010

    Senior UI/UX Designer

    Koch Media / Deep Silver via Pinball

    via Pinball Design and Concept of the games division website www.deepsilver.com

  • 9 months, May 2008 - Jan 2009

    Lead UI/UX Designer

    musicnet entertainment GmbH

    Concept and Design of a socialmedia network project

  • 8 months, Jul 2007 - Feb 2008

    Senior 3D Artist

    Coreplay GmbH

    3D Artist working on several game productions and inhouse projects

  • 7 months, Jul 2006 - Jan 2007

    3D-Artist

    Last chance media

    Prototyping and development of realtime game environments

  • 6 months, Oct 2005 - Mar 2006

    Gastdozent

    Hochschule München

  • 6 months, Aug 2005 - Jan 2006

    UI/UX Designer Web

    Romo Group

    Design and programming of the german Romo GmbH website

Ausbildung von Tom Schillinger

  • 2 years and 1 month, Nov 2003 - Nov 2005

    Game Design

    Mediadesign Hochschule

Sprachen

  • English

    C1 (Fließend)

  • German

    C2 (Verhandlungssicher / Muttersprachlich)

  • Norwegian

    A1-A2 (Grundkenntnisse)

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