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Dilara Tok Yücel

Bis 2023, Technical Game Artist, Sunday GmbH
Ludwigshafen am Rhein, Deutschland

Fähigkeiten und Kenntnisse

Unity 3D
Adobe Photoshop
ZBrush
Blender
Game Art
Shader
Team work
Project Management
Communication skills
Marketing
Phyton
Substance Painter
Substance Sampler
Visual AI Tools
Git
After Effects
Premiere Pro
Adobe Illustrator
Unity Shader Graph
Unity VFX Graph
Agile
Design Principles
Animation
3D Modelling
Design Pattern (Computer Science)
Topology
Texturing
2D Drawing
Rhino 3D
UV
Sculpting
Weight Paint
VFX
Rendering
Level Design
Unreal Engine
Game Theory
Game Design
Environment Design
PBR Texture
Autodesk 3ds Max
Concept Art
Computer graphic design
Business English
Animation design
3D Design
3D Animation
3D Character Animation
Character Design
Stylize Modelling
Rigging
C# Programmierung
Asset Entegration
Leadership
Reliability
Visual Studio
Game Development
Creativity
Modeling
MS Office
Adobe
Graphic Design
Illustration
AutoCAD

Werdegang

Berufserfahrung von Dilara Tok Yücel

  • 1 Jahr, Jan. 2023 - Dez. 2023

    Technical Game Artist

    Sunday GmbH

    Worked from ideation to modeling, rigging, animation, weight painting, texture creation, and 2D art. Integrated assets into the engine, set up lighting, post-processing, effects, VFX, and particle effects. Contributed to designing marketing visuals, including videos, GIFs, icons, and feature graphics.

  • 6 Monate, Aug. 2022 - Jan. 2023

    Lead Artist

    Kobgames

    Managed a team of 6, including 2D and 3D artists, assigning tasks based on skills and providing technical support. Ensured project requirements were met, overseeing all stages of development and implementing revisions for quality improvement. Facilitated team communication through regular meetings, reported project progress, and actively contributed to various aspects of game development, from concept to marketing and release.

  • 1 Jahr und 3 Monate, Juni 2021 - Aug. 2022

    3D Game Artist

    F13 Entertainment

    I worked from the ideation phase to modeling, rigging, animation, weight painting, texture creation, and 2D art. Integrated assets into the engine, set up lighting, post-processing, effects, VFX, and particle effects. Contributed to the design of marketing visual elements such as marketing videos, GIFs, icons, and feature graphics.

Sprachen

  • Englisch

    Fließend

  • Türkisch

    Muttersprache

  • Deutsch

    Grundlagen

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