Eugene Bolshakov

Bis 2026, GPU & Compute Engineer Contract, Undisclosed Client

Fähigkeiten und Kenntnisse

Back-end Operations
C#
C (Programming Language)
Git
Compute
Compute Shaders
Google Cloud Platform (GCP)
Parallel Computing
Computer Engineering
GPGPU
Cooperation
Photoshop
GPU Optimization
Tableau
Critical Path Method (CPM)
Graphics Programming
Data Analysis
PS5
Team Leadership
HLSL
Data Engineering
Python
Team Management
MathCAD
Game Design
Rendering
Technical art
Game Development
Rendering Pipelines
Mathematical Modeling
Unity
Shaders
MySQL
Unity Scriptable Render Pipeline / URP/ HDRP
Software Architecture
Neural Networks
User Experience (UX)
Software Documentation
WebGPU
Stakeholder Management
Xbox

Werdegang

Berufserfahrung von Eugene Bolshakov

  • 5 Monate, März 2026 - Juli 2026

    GPU & Compute Engineer Contract

    Undisclosed Client

    - Ported Unity HDRP graphics pipeline from PC to PS5 and Xbox Series X|S - GPU bottleneck profiling and resolution to hit platform performance targets; - Resolved cross-platform shader and API compatibility issues - Integrated optimizations into production legacy codebase

  • 2 Jahre und 2 Monate, Jan. 2024 - Feb. 2026

    Render Developer - Unity - WebGPU

    My Neighbor Alice

    - Implemented WebGPU render pipeline for the project - Pioneered WebGPU instanced rendering techniques for web ecosystem viability - Reverse engineered ShaderLAB shaders for new render pipeline compatibility - Created build automation tools speeding up local testing - Implemented modular UI components and font styling systems - Optimized terrain rendering and data management for better user experience

  • 1 Jahr und 1 Monat, Juli 2022 - Juli 2023

    Senior Unity Developer

    Dragons Lake

    - Refactored legacy code introducing assembly definitions - Developed provisional backend solution with pre-designed API - Integrated 3rd party plugins for WebGL and Ethereum connection - Transformed UI architecture to MVP implementation - Resolved performance issues with UniRx and Async operations - Implemented camera effects using Cinemachine

  • 10 Monate, Sep. 2021 - Juni 2022

    Unity Developer

    Ten Square Games

    -Tutorial implementation and feature planning -3rd party package integration and their conflict management. -Adapting packages to project needs -Perfomance profiling and analysis -Improving UI animation framework -Editor tools for asset management and automation. -Custom UI rendering effects

  • 1 Jahr und 5 Monate, Apr. 2020 - Aug. 2021

    Unity Developer

    Heyworks

    Client Development, Shader Development. Achievements: + Creation of procedural crosshair system. + Architecture for screen transitions + Footstep detector for characters. + Creation, profiling and optimization of shaders and effects. + Refactored of analytic system to easily support any external modules. Skills and technologies: + ShaderLab + DoTween + UniRX + Async programming for Unity + ZenJect(Extenject) + RenderDoc + Profile Analyzer. + Integration of 3rd party frameworks into Unity Project

  • 9 Jahre und 3 Monate, Okt. 2011 - Dez. 2020

    Level Design Team Lead

    Wargaming.net

    - Map rework for WoT 1.0 update. - Level design and game event prototyping - Data visualisation and analysis - Team management, - Long term planning (up to 1 year), - Pipeline establishment

  • 1 Jahr und 11 Monate, Okt. 2009 - Aug. 2011

    Level Designer

    Steel Monkeys JLLC

    - Level design and optimization - 3dsMax modeling, scripting. - Level concept drawing, - High-poly modeling - Vray rendering. - Speedtree modeling

Ausbildung von Eugene Bolshakov

  • 2003 - 2009

    Masters Degree

    Minsk Radio Engineering College

Sprachen

  • Englisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Belarusian

    B1-B2 (Gute Kenntnisse)

  • Japanisch

    A1-A2 (Grundkenntnisse)

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