
Eugene Bolshakov
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Eugene Bolshakov
- 5 Monate, März 2026 - Juli 2026
GPU & Compute Engineer Contract
Undisclosed Client
- Ported Unity HDRP graphics pipeline from PC to PS5 and Xbox Series X|S - GPU bottleneck profiling and resolution to hit platform performance targets; - Resolved cross-platform shader and API compatibility issues - Integrated optimizations into production legacy codebase
- 2 Jahre und 2 Monate, Jan. 2024 - Feb. 2026
Render Developer - Unity - WebGPU
My Neighbor Alice
- Implemented WebGPU render pipeline for the project - Pioneered WebGPU instanced rendering techniques for web ecosystem viability - Reverse engineered ShaderLAB shaders for new render pipeline compatibility - Created build automation tools speeding up local testing - Implemented modular UI components and font styling systems - Optimized terrain rendering and data management for better user experience
- 1 Jahr und 1 Monat, Juli 2022 - Juli 2023
Senior Unity Developer
Dragons Lake
- Refactored legacy code introducing assembly definitions - Developed provisional backend solution with pre-designed API - Integrated 3rd party plugins for WebGL and Ethereum connection - Transformed UI architecture to MVP implementation - Resolved performance issues with UniRx and Async operations - Implemented camera effects using Cinemachine
- 10 Monate, Sep. 2021 - Juni 2022
Unity Developer
Ten Square Games
-Tutorial implementation and feature planning -3rd party package integration and their conflict management. -Adapting packages to project needs -Perfomance profiling and analysis -Improving UI animation framework -Editor tools for asset management and automation. -Custom UI rendering effects
- 1 Jahr und 5 Monate, Apr. 2020 - Aug. 2021
Unity Developer
Heyworks
Client Development, Shader Development. Achievements: + Creation of procedural crosshair system. + Architecture for screen transitions + Footstep detector for characters. + Creation, profiling and optimization of shaders and effects. + Refactored of analytic system to easily support any external modules. Skills and technologies: + ShaderLab + DoTween + UniRX + Async programming for Unity + ZenJect(Extenject) + RenderDoc + Profile Analyzer. + Integration of 3rd party frameworks into Unity Project
- Map rework for WoT 1.0 update. - Level design and game event prototyping - Data visualisation and analysis - Team management, - Long term planning (up to 1 year), - Pipeline establishment
- 1 Jahr und 11 Monate, Okt. 2009 - Aug. 2011
Level Designer
Steel Monkeys JLLC
- Level design and optimization - 3dsMax modeling, scripting. - Level concept drawing, - High-poly modeling - Vray rendering. - Speedtree modeling
Ausbildung von Eugene Bolshakov
- 2003 - 2009
Masters Degree
Minsk Radio Engineering College
Sprachen
Englisch
C2 (Verhandlungssicher / Muttersprachlich)
Belarusian
B1-B2 (Gute Kenntnisse)
Japanisch
A1-A2 (Grundkenntnisse)
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