
Faisal Feroz
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Faisal Feroz
- Bis heute 13 Jahre und 4 Monate, seit Okt. 2012
Chief Technical Architect & Fractional CTO (AI-First Enterprise Platforms)
NIQ Brandbank
I serve as Chief Technical Architect and fractional CTO, partnering with executives to modernize legacy platforms, reduce technical risk, and scale engineering organizations. I design AI-first, event-driven and microservices architectures, integrate GenAI and LLM-powered systems into production, and govern enterprise platforms for performance, resilience, and compliance. I also lead Agile transformation and mentor senior engineers and technology leaders.
- 2 Jahre, Okt. 2010 - Sep. 2012
Senior Technical Architect (Enterprise Financial Systems)
Primatics Financial
Architected and scaled a mission-critical loan accounting platform used by major U.S. banks for SEC-reported financial results. Designed highly scalable database and application architectures processing millions of loans with strict accuracy and compliance requirements. Led performance and security reviews, resolved deep architectural issues, and mentored engineers working on complex financial and regulatory logic.
- 4 Jahre und 9 Monate, Feb. 2006 - Okt. 2010
Technical Architect (Large-Scale Distributed Systems)
Keynote Systems (DeviceAnywhere)
Served as Technical Architect for DeviceAnywhere, a platform enabling automated testing on real mobile devices connected to live networks. Redesigned core system architecture to improve performance, memory efficiency, and extensibility. Introduced layered caching strategies, resolved complex memory and stability issues, enabled device-oriented scripting, and established architectural and coding standards while mentoring engineers.
- 1 Jahr und 9 Monate, Juni 2004 - Feb. 2006
Technical Architect (High-Throughput Data Platforms)
Etilize
Designed and built core data platforms including conQuire, reQuire, and aQuire, processing millions of product records per day across multiple languages and formats. Architected JMS-based data synchronization, high-throughput ingestion pipelines, and extensible frameworks. Led refactoring of legacy systems, established coding standards, and improved scalability, maintainability, and delivery speed.
- 1 Jahr und 1 Monat, Juni 2003 - Juni 2004
Game Developer (Performance-Critical Systems)
4D – 4th Dimension Inc.
Designed and implemented major components of a high-performance physics engine used in commercial game engines such as Quest3D and Havok. Focused on low-level C/C++ development, optimization, and debugging of performance-critical systems. Collaborated with external teams to optimize and polish games for production release.
Sprachen
Englisch
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