Francesco Paglia

Bis 2026, Head of Computer Graphics, arx anima

Fähigkeiten und Kenntnisse

3D
3D Modeling
Adobe Photoshop
Agile Methodologies
Animation
Communication
Blender
Compositing
C (Programming Language)
Computer Animation
C++
Computer graphics
Color Correction
Digital Compositing
Color Grading
Inkscape
Documentaries
Commercials
Feature Films
Key Performance Indicators
Problem Solving
Film
Lighting
Project Management
Final Cut Studio
Look Development
Rotoscoping
GIMP
Motion Graphics
Shake
Nuke
Software Development
Photography
Software Project Management
Photoshop
Post Production
Special Effects
Premiere
Test Management
VFX Supervision
Testing
Video
Troubleshooting
Video Editing
Video Post-Production
Video Production
Visual Effects

Werdegang

Berufserfahrung von Francesco Paglia

  • 9 Jahre, Juli 2017 - Juni 2026

    Head of Computer Graphics

    arx anima

    Key responsabilities: - Led end-to-end delivery of large-scale animation productions (€10–15M), coordinating 200+ cross-functional contributors (artists, developers, technical directors, production teams) - Designed and optimized production pipelines and technical workflows, improving efficiency, scalability, and cross-team communication - Defined technical strategy, team structure, and resource allocation for multiple concurrent projects - Acted as the bridge between technical and non-technical stakeholde

  • 8 Jahre und 5 Monate, Okt. 2016 - Feb. 2025

    CG supervisor

    arx anima

    Key responsibilities: - Managed departmental leads across the full production pipeline (asset creation → rendering → compositing) - Designed and implemented custom tracking and analytics tools to monitor thousands of concurrent tasks - Introduced data-driven decision-making using metrics such as burn-down charts and performance tracking - Contributed to pipeline software design, collaborating with developers to improve internal tools and workflows - Scaled team operations to support high-throughput producti

  • 1 Jahr und 6 Monate, Aug. 2016 - Jan. 2018

    Lighting and Compositing Supervisor

    arx anima

    Key responsability: Leadership of the lighting, compositing and FX team for the project Talking Tom and Friends (season 2)

  • 9 Monate, Nov. 2015 - Juli 2016

    VFX Supervisor and Lead Compositor

    Makinarium s.r.l.

    as Lead Compositor: "Chiamatemi Francesco", a film by Daniele Luchetti as VFX Supervisor: "On Air - Storia di un successo", a film by Davide Simon Mazzoli "indivisibili", a film by Edoardo De Angelis

  • 2 Monate, Juli 2015 - Aug. 2015

    UX & UI Designer

    iniziative Srl

    As free lance I designed the UX of 3 realtime web app for a show room of an energy company

  • 4 Monate, Mai 2015 - Aug. 2015

    Freelance Production Manager

    Camaleo srl

    As free lance I build an on-line team of five artists to work on a Full CGI representation of a new Auditorium

  • 5 Monate, Feb. 2015 - Juni 2015

    UX Designer

    Key for Up s.r.l.

    I developed the UX design of a cloud based software to manage the operational rooms of a call center

  • 2 Monate, März 2015 - Apr. 2015

    UX Designer and Production Manager

    Iniziative srl

    As free lance I designed the UI and UX of a real time web application that involved full CGI videos. I also directed and led the production of the aforementioned videos made by a team of 4 artists.

  • 5 Monate, Nov. 2014 - März 2015

    UX Designer

    BCAA srl

    As free lance Designer I developed the UX and UI of some mobile web app dedicated to live events, I had the chance to design a product for Oculus Rift 2 that integrates gesture via leap motion.

  • 1 Jahr und 10 Monate, Sep. 2012 - Juni 2014

    Production Manager

    Global Event Management

    As free lance Production Manager and designer I led various team of CGI artists working remotely to produce: - 10 full CGI short movies (2 minutes each) - the CGI shots of two industrial videos - 1 augmented reality app - 2 real time application for trade shows - various motion graphic for trade shows Main tasks: Budgeting, artist recruitment, planning and production supervision, lighting and compositing of 3D scenes, UX and UI design

  • 4 Monate, Dez. 2013 - März 2014

    UX Designer

    Alma Edizioni Srl

    Responsible of the User Experience of ALMATV the web TV portal to teach Italian to foreigners.

  • 7 Jahre und 8 Monate, Feb. 2005 - Sep. 2012

    Owner

    Spark Digital Entertainment

    CEO, VFX supervisor and Production Manager

  • 1 Jahr und 6 Monate, März 2002 - Aug. 2003

    Digital Compositor

    Grande Mela

    Senior Compositor for several project including the international Feature Films The Tulse Luper Suitcases by Peter Greenaway

  • 2003 - 2003

    Digital Compositor

    Proxima

    Digital compositor for the following feature films: - Ricordati di Me - Exorcist the beginning

  • 2003 - 2003

    Digital Compositor

    EDI effetti digitali

    compositor for the feature film "Natale a casa DeeJay, A Christmass Carroll"

  • 2003 - 2003

    Demo artist

    Video Progetti Srl

    On (client) site demo artist to showcase Digital Restoration Tools and an the DVS Clipster ingesting system

  • 3 Monate, März 2002 - Mai 2002

    Editor

    Eta Beta Spa

    Reportage and news editing for "Omnibus" one of La7 TV production

  • 2000 - 2001

    Editor

    set produzioni

    Resident editor in charge of the post production of: - documentary - reportage - commercials

Ausbildung von Francesco Paglia

  • 1999 - 2000

    Corso di formazione 3D

    Centro Multimediale di Terni

    I've been one of the 20 chosen students between over 1000 participant to the competition to take part on a one year course about VFX development. Lesson were taught by NAD teachers (http://nad.ca/) Main skills acquired: - Modeling, shading, lighting with Softimage 3D - Compositing with Softimage

Sprachen

  • Italienisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Englisch

    C1 (Fließend)

  • Französisch

    A1-A2 (Grundkenntnisse)

  • Deutsch

    A1-A2 (Grundkenntnisse)

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