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Dr. Franziska Spring

Inhaberin, Founder and CEO, Pixxadoo LLC
Zuerich, Schweiz

Fähigkeiten und Kenntnisse

project management
game design - conceptualization
user behavior analysis
empirical experiments
storytelling

Werdegang

Berufserfahrung von Franziska Spring

  • Bis heute 12 Jahre und 4 Monate, seit Feb. 2013

    Founder and CEO

    Pixxadoo LLC

    Pixxadoo focuses on consulting and development of online/mobile games beyond entertainment and social apps. Our first product 'Playzone' will be released for iOS this spring.

  • Bis heute 15 Jahre und 9 Monate, seit Sep. 2009

    Fiction Writer

    Independent

    Published 2 flash fiction and 1 short story in national and international magazines

  • 1 Jahr, Jan. 2014 - Dez. 2014

    Senior Researcher

    University of Applied Sciences and Arts Northwestern Switzerland FHNW

    Researching and Developing a game system that supports collaboration in creative environments.

  • 1 Jahr und 4 Monate, Aug. 2011 - Nov. 2012

    iPhone App Designer

    Independent

    Project lead, idea, concept, and interface design: Playzone – Social platform for the coordination of play dates with children. Hortus – Transformation of existing learning version into entertainment game.

  • 1 Jahr und 5 Monate, Jan. 2010 - Mai 2011

    Post Doc

    Learning Sciences Research Institute, University of Illinois at Chicago, USA

    • Project lead, idea, concept, design, and supervision of the implementation of “Hortus 2” ( www.project-hortus.net ). • Organization, execution, and data analysis of user online experiments • Development of algorithm to assess learning progress • One conference paper written

  • 1 Jahr und 8 Monate, Mai 2009 - Dez. 2010

    Research Associate

    Educational Engineering Lab, UZH, Switzerland

    • Supervision of PhD student • Coaching of Master thesis students • Preparing concepts of how to teach games in classroom environments for a teacher-education class

  • 4 Jahre und 2 Monate, Apr. 2005 - Mai 2009

    Research Assistant and PhD Student

    Educational Engineering Lab, UZH Zurich, Switzerland

    Full responsibility of the PhD project: Design, implementation and supervision of the development for the strategy simulation game “Hortus”. Leading a 3-4 people team (graphic designer, programmers) during the development process. Organization, execution and data analysis of user experiments (lab tests and online experiments). Data mining/evaluation of collected data.

  • 2 Jahre, Okt. 2006 - Sep. 2008

    Visiting Scholar and Research Affiliate

    GLS Research Group, University of Wisconsin-Madison

    Conceptualization of the game Hortus and user studies (lab tests); Further education in advanced research of game studies and virtual worlds, theories of educational games; User study with World of Warcraft.

Ausbildung von Franziska Spring

  • 2 Jahre, Okt. 2006 - Sep. 2008

    Games for Learning

    University of Wisconsin Madison, United States

    game mechanics and learning, research in virtual worlds, learning in commercial games, development of game prototype (simulation strategy online game)

  • 4 Jahre und 2 Monate, Apr. 2005 - Mai 2009

    Computer Science and Educational Technology

    University of Zurich (UZH), Zurich, Switzerland

    Games for Learning

  • 6 Jahre und 6 Monate, Okt. 1998 - März 2005

    Wirtschaftsinformatik

    University of Zurich (UZH), Zurich, Switzerland

    Multimedia, Human Computer Interaction, and Collaborative Technologies

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

  • Französisch

    Gut

  • Spanisch

    Gut

  • Italienisch

    Grundlagen

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