
George Rankin
Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von George Rankin
- Bis heute 1 Jahr und 4 Monate, seit Mai 2025
Senior Level Designer
DECK 13 Interactive GmbH
- Lead the creation and implementation of large-scale levels, from initial concept to final polish, ensuring they meet gameplay, visual, and technical standards. - Create new location archetypes and prototypes, providing documentation and workflows to scale up the teams' delivieries and define quality standards. - Manage tasking and collaborating with production on schedules to ensure timely delivery. - Provide mentorship and guidance to junior level designers, offering feedback and ensuring consistency
- Design and develop multiplayer shooter environments from whitebox to final polish. - Collaborate with interdisciplinary teams including designers, programmers, and artists. - Ensure levels meet gameplay, technical, and visual standards.
- 2 Jahre und 8 Monate, Sep. 2018 - Apr. 2021
Level Designer - Little Nightmares 2 + The Dark Pictures Anthology
Supermassive Games Ltd
- Design and develop narrative levels from whitebox to final polish. - Design and prototype gameplay systems in alignment with franchise requirements. - Creation of a debug system and a for the company and external partners. - Implementation of an automated critical path playthroughs for programmer profiling.
- 7 Monate, Jan. 2018 - Juli 2018
Level Design Intern - Unannounced Title
Splash Damage
- Develop a multi-objective level to establish the project's quality standards. - Integrate gameplay features from gameplay and AI departments. - Address playtest feedback to refine and optimise the benchmark level.
- 4 Monate, Sep. 2017 - Dez. 2017
Functionality Tester
PlayStation
- Conducted high-standard testing procedures and documented software defects into the bug tracking system as well as updating relevant documentation
- 7 Monate, Feb. 2017 - Aug. 2017
Level Designer - Honeypot Espionage
Pocket Sized Hands
- Created a competitive multiplayer map with integrated lobby, 3D menu, and designed custom deathmatch mode - Hosted at EGX 2017, Imagine Cup 2017 finalist, Transfuzer 2017 finalist, Dare Academy 2017 finalist
- 2 Monate, Juli 2016 - Aug. 2016
Level Design Intern/3D Art Intern - Fragmental
Ruffian Games
- Worked on Fragmental, a multiplayer twin-stick shooter. - Created 4 multiplayer survival maps by utilising the studio’s pipeline involving paper prototyping, greyboxing, scripting, balancing and playtesting, and created 3 character masks.
Ausbildung von George Rankin
- 2015 - 2017
Game Design & Production Management
Abertay University
- 2013 - 2015
FDA
University of Cumbria
Sprachen
Englisch
C2 (Verhandlungssicher / Muttersprachlich)
Deutsch
A1-A2 (Grundkenntnisse)
XING Mitglieder mit ähnlichen Profilangaben
XING – Das Jobs-Netzwerk
Über eine Million Jobs
Entdecke mit XING genau den Job, der wirklich zu Dir passt.
Persönliche Job-Angebote
Lass Dich finden von Arbeitgebern und über 20.000 Recruiter·innen.
21 Mio. Mitglieder
Knüpf neue Kontakte und erhalte Impulse für ein besseres Job-Leben.
Kostenlos profitieren
Schon als Basis-Mitglied kannst Du Deine Job-Suche deutlich optimieren.
