George Rankin

Angestellt, Senior Level Designer, DECK 13 Interactive GmbH
Frankfurt am Main, Deutschland

Fähigkeiten und Kenntnisse

3D Modeling
Adobe PhotoShop
Web Development
C (Programming Language)
Computer Science
Game Design
Unreal Engine 4
Game Development
Level Design
Microsoft Office
Python (Programming Language)
SQLite
Teamwork
Systems Thinking
IT affinity
Version Control
Documentation
Interdisciplinary skills
Agile Methods
Software
Software Development
Information technology
Git
English Language
CSS
Application
Database
Web applications

Werdegang

Berufserfahrung von George Rankin

  • Bis heute 1 Jahr und 4 Monate, seit Mai 2025

    Senior Level Designer

    DECK 13 Interactive GmbH

  • 1 Jahr und 5 Monate, Dez. 2023 - Apr. 2025

    Senior Level Designer

    Cloud Imperium Games

    - Lead the creation and implementation of large-scale levels, from initial concept to final polish, ensuring they meet gameplay, visual, and technical standards. - Create new location archetypes and prototypes, providing documentation and workflows to scale up the teams' delivieries and define quality standards. - Manage tasking and collaborating with production on schedules to ensure timely delivery. - Provide mentorship and guidance to junior level designers, offering feedback and ensuring consistency

  • 2 Jahre und 10 Monate, Apr. 2021 - Jan. 2024

    Level Designer - Star Citizen

    Cloud Imperium Games

    - Design and develop multiplayer shooter environments from whitebox to final polish. - Collaborate with interdisciplinary teams including designers, programmers, and artists. - Ensure levels meet gameplay, technical, and visual standards.

  • 2 Jahre und 8 Monate, Sep. 2018 - Apr. 2021

    Level Designer - Little Nightmares 2 + The Dark Pictures Anthology

    Supermassive Games Ltd

    - Design and develop narrative levels from whitebox to final polish. - Design and prototype gameplay systems in alignment with franchise requirements. - Creation of a debug system and a for the company and external partners. - Implementation of an automated critical path playthroughs for programmer profiling.

  • 7 Monate, Jan. 2018 - Juli 2018

    Level Design Intern - Unannounced Title

    Splash Damage

    - Develop a multi-objective level to establish the project's quality standards. - Integrate gameplay features from gameplay and AI departments. - Address playtest feedback to refine and optimise the benchmark level.

  • 4 Monate, Sep. 2017 - Dez. 2017

    Functionality Tester

    PlayStation

    - Conducted high-standard testing procedures and documented software defects into the bug tracking system as well as updating relevant documentation

  • 7 Monate, Feb. 2017 - Aug. 2017

    Level Designer - Honeypot Espionage

    Pocket Sized Hands

    - Created a competitive multiplayer map with integrated lobby, 3D menu, and designed custom deathmatch mode - Hosted at EGX 2017, Imagine Cup 2017 finalist, Transfuzer 2017 finalist, Dare Academy 2017 finalist

  • 2 Monate, Juli 2016 - Aug. 2016

    Level Design Intern/3D Art Intern - Fragmental

    Ruffian Games

    - Worked on Fragmental, a multiplayer twin-stick shooter. - Created 4 multiplayer survival maps by utilising the studio’s pipeline involving paper prototyping, greyboxing, scripting, balancing and playtesting, and created 3 character masks.

Ausbildung von George Rankin

  • 2015 - 2017

    Game Design & Production Management

    Abertay University

  • 2013 - 2015

    FDA

    University of Cumbria

Sprachen

  • Englisch

    C2 (Verhandlungssicher / Muttersprachlich)

  • Deutsch

    A1-A2 (Grundkenntnisse)

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