Leander Schock
Angestellt, Lead Animator, Eidos Montreal (Square Enix)
Montreal, Kanada
Werdegang
Berufserfahrung von Leander Schock
Bis heute 13 Jahre und 2 Monate, seit März 2011
Lead Animator
Eidos Montreal (Square Enix)
Deus Ex: Mankind Divided Lead Animator (Gameplay) Tomb Raider (Multiplayer) Leading the animaton team (planning, hands-on support, artistic feedback). Designing ingame systems (Animtree, Stategraph and Blendgraph), organizing and leading XSens Mocap shoots, various character animation work and polish, working closely with other departments, especially gameplay- and tools- programmers. Coordinating with Single Player team at Crystal Dynamics.
4 Jahre und 7 Monate, Sep. 2006 - März 2011
Sr. Animator
Ubisoft Montreal
Animating and rigging biped and quadruped 3D characters; Facial Animations. Games: Prince of Persia - The Forgotten Sands, Shaun White Skate -Wii, Prince of Persia (2008), Far Cry 2, Lost - Via Domus
4 Jahre und 3 Monate, Apr. 2002 - Juni 2006
Lead Artist & Sr. Animator
Rockstar Vienna
Lead Artist (leading team of 15) and Senior Animator creating graphical content and animating characters for console video games using MAYA, 3dsMAX and other applications. Games: MH2 (xbox, ps2), GTA Vice City (xbox), GTA III (xbox), MaxPayne2 (xbox, ps2)
2 Jahre und 6 Monate, Sep. 1998 - Feb. 2001
Art Director of "Vienna Art" Multimedia Department
Jobpilot
Managing small MultiMedia Department to create advertising (print, multimedia, animation, banners) for inhouse and other jobpilot branches
Ausbildung von Leander Schock
1 Jahr und 11 Monate, Sep. 1998 - Juli 2000
College of Multimedia
Höhere Graphische Lehr- und Versuchsanstalt
3d animation
1987 - 1992
Electronics and Telecommunications
Technologisches Gewerbemuseum
Sprachen
Englisch
Fließend
Deutsch
Muttersprache
Spanisch
Grundlagen
Französisch
Grundlagen