
Leander Schock
Werdegang
Berufserfahrung von Leander Schock
- Current 8 years and 10 months, since Sep 2017
Sr.Advanced Technical Animator (Gameplay) & Advanced Animator
WB Games Montreal Inc.
Gotham Knights: responsible for player-character gameplay animation systems, e.g. 3C ground-navigation (locomotion), grapple, heroic traversals, jumps, climbs,... Designing, protyping, planning and creating player character animation systems within a multidiscipplinary 3C scrum-team together with game-designers, gameplay programmers, character animators, camera experts and DevQA testers as a team in an iterative design approach; Co-directing Motioncapture for 3C system animations;
- 6 years and 7 months, Mar 2011 - Sep 2017
Lead Animator & Principle Animator (Gameplay)
Eidos Montreal (Square Enix)
Deus Ex: Mankind Divided (gameplay) as Lead Animator Marvel’s Avengers as Principle Animator: development and creation of NPC gameplay systems and animation sets. Tomb Raider (Multiplayer) as Lead Animator Shadow of the Tomb Raider: specific player locomotion gameplay feature and animation-set.
- 4 years and 7 months, Sep 2006 - Mar 2011
Sr. Animator
Ubisoft Montreal
Animating and rigging biped and quadruped 3D characters; Facial Animations. Games: Prince of Persia - The Forgotten Sands, Shaun White Skate -Wii, Prince of Persia (2008), Far Cry 2, Lost - Via Domus
- 4 years and 3 months, Apr 2002 - Jun 2006
Lead Artist & Sr. Animator
Rockstar Vienna
Lead Artist (leading team of 15) and Senior Animator creating graphical content and animating characters for console video games using MAYA, 3dsMAX and other applications. Games: MH2 (xbox, ps2), GTA Vice City (xbox), GTA III (xbox), MaxPayne2 (xbox, ps2)
- 2 years and 6 months, Sep 1998 - Feb 2001
Art Director of "Vienna Art" Multimedia Department
Jobpilot
Managing small MultiMedia Department to create advertising (print, multimedia, animation, banners) for inhouse and other jobpilot branches
Ausbildung von Leander Schock
- 5 years and 8 months, Sep 2019 - Apr 2025
Master of Arts - MA, Digital Design & Animation
Université du Québec à Chicoutimi
Master thesis: "Characterization and the narrative paradox in animation: Exploring the creative process in designing an animated character with reactive behaviour"
- 1 year and 11 months, Sep 1998 - Jul 2000
College of Multimedia
Höhere Graphische Lehr- und Versuchsanstalt
3d animation
- 1987 - 1992
Electronics and Telecommunications
Technologisches Gewerbemuseum
Sprachen
English
C1 (Fließend)
German
C2 (Verhandlungssicher / Muttersprachlich)
Spanish
A1-A2 (Grundkenntnisse)
French
A1-A2 (Grundkenntnisse)
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