Amar Shinde

Fähigkeiten und Kenntnisse

3D Lighting
3DEqualizer
3D Rendering
3D Visualization
Blackmagic Fusion
Adobe Audition
Adobe Creative Suite
Houdini FX
Blender
Adobe Illustrator
Image Design
Canva
Adobe Photoshop
Maya Embedded Language (MEL)
Keyshot
Cinema 4D
Adobe Premiere Pro
Mocha Pro
Look Development
Compositing
After Effects
Nuke
Make Human
Autodesk 3ds Max
Computer Literacy
PFTrack
Marmoset Toolbag
Autodesk Arnold
DaVinci Resolve
Python (Programming Language)
Autodesk Maya
Digital Photography
Quick Mixer
Gaea
Swift (Programming Language)
Quixel Megascans
Marvelous Designer
Houdini
SwiftUI
Realflow
Materialize
Substance Designer
Maxon Redshift
Universal Scene Description
Maya
Substance Painter
Unreal Engine
Visual Effects
World Creator
World Machine
Xcode
ZBrush

Werdegang

Berufserfahrung von Amar Shinde

  • Bis heute 8 Jahre und 5 Monate, seit März 2018

    Founder / Motion Designer and FX

    Reimagine FX

    Founder of Reimagine FX — a 3D/VFX education, tools, and creative-technology platform. • Created 3D motion design, CGI, FX, lighting, rendering, and compositing projects for portfolio, education, and studio-style production workflows. • Built the platform to 20K+ YouTube subscribers and 1,000+ students across Maya, Cinema 4D, Houdini, lighting, rendering, and motion workflows. • Designed and published Maya, Houdini, and Nuke workflow tools, including Focus Picker and Area Light Maps Pro for Autodesk Maya +

  • 3 Jahre und 9 Monate, Juni 2020 - Feb. 2024

    3D and VFX Faculty

    Times And Trends Academy

    Taught and produced 3D motion graphics, VFX, and CG content while mentoring students across the full 3D pipeline. • Designed and produced 3D motion graphics, title sequences, kinetic typography, product visualization animations, and CG advertising visuals using Maya, Cinema 4D, After Effects, Arnold, and Nuke. • Led full 3D shot creation from concept and blockout through animation, modeling, texturing, lighting, rendering, and compositing. • Built lighting and lookdev setups for motion-led scenes using Arn

  • 1 Jahr und 2 Monate, Apr. 2019 - Mai 2020

    VFX and 3D Design Team Lead

    Arena Animation

    Created simulation-driven motion graphics and cinematic FX while leading 3D design output. • Created simulation-driven motion graphics and cinematic FX elements — smoke, fire, explosions, fluids, destruction, particles, and cloth — using Houdini and Maya. • Built dynamic visual elements for 3D animation, advertising-style visuals, and short-form CG sequences. • Developed VDB-based volumetric assets and optimized FX elements for lighting, rendering, and compositing. • Supported look development for motion a

  • 1 Jahr und 1 Monat, März 2018 - März 2019

    3D Compositor

    Rise Up Art

    Supported 3D and VFX production with layout, camera, and CG integration workflows. • Supported 3D and VFX production with camera layout, scene alignment, object movement, shot preparation, and CG integration. • Prepared tracked scenes and layout data for animation, 3D asset placement, compositing, and final shot delivery. • Maintained timing, perspective, scale, and technical consistency across CG/live-action shots. • Strengthened production fundamentals in camera movement, composition, and clean downstrea

  • 1 Jahr, März 2017 - Feb. 2018

    3D Artist

    InfiniteVisions Productions

    Integrated CG, motion graphics, and live-action footage in Nuke for commercial and broadcast delivery. • Integrated CG elements, motion graphics, and live-action footage using Nuke, focused on polished visual continuity and final shot delivery. • Created multi-layer composites, keying, rotoscoping, color grading, projection setups, and finishing passes. • Balanced render passes, atmosphere, depth, and color for lighting and lookdev integration. • Delivered finished shots on schedule under production deadli

  • 5 Monate, Nov. 2016 - März 2017

    Graphic Designer

    PixelForge studios

    Created motion graphics and graphic design for advertising clients. • Created motion graphics, animated promotional content, social media visuals, and campaign assets. • Designed assets using After Effects, Photoshop, Illustrator, and Premiere Pro for digital and print. • Developed motion design fundamentals across layout, typography, timing, composition, and client delivery.

Ausbildung von Amar Shinde

  • 2 Jahre und 1 Monat, März 2024 - März 2026

    Bachelor's degree

    SAE Institute Germany

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