Leandro Graciá Gil

Bis 2007, Software Integration Engineer, Nokia Japan

Valencia, Spanien

Fähigkeiten und Kenntnisse

Strong experience in computer programming
computer graphics
parallel computing
embedded systems
IA and pattern recognition and low-level programmi

Werdegang

Berufserfahrung von Leandro Graciá Gil

  • Bis heute 16 Jahre, seit Juli 2008

    R&D Software Engineer

    Technological Institute of Computer Science

    Working in multiview 3D computer vision projects, including new techniques for volumetric surface reconstruction, multiple mesh alignment and the development of advanced camera calibration methods.

  • 4 Monate, Juli 2007 - Okt. 2007

    Software Integration Engineer

    Nokia Japan

    Summer trainee in Nokia Japan, Tokyo, for 4 months. Work centered in the hardware graphics acceleration of smartphones and prototypes, and low-level optimizations in the OpenGL ES graphics drivers.

Ausbildung von Leandro Graciá Gil

  • 2 Jahre und 4 Monate, Sep. 2007 - Dez. 2009

    M.Sc. in Artifical Intelligence, Pattern Recognition and Digital Image

    Universidad Politécnica de Valencia

    Master thesis: Camera calibration techniques for a multi-view 3D vision environment. Obtained excellent grades. Supervised by Drs. Francisco Casacuberta and Juan Carlos Pérez. Invited talk about General Purpose Computation on GPUs in the advanced Graphics Programming class.

  • 1 Jahr und 4 Monate, Sep. 2007 - Dez. 2008

    M.Sc. in Parallel and Distributed Computing

    Universidad Politécnica de Valencia

    Master thesis: Parallelization of eigenvalue extraction in symmetric Toeplitz matrices using graphics hardware. Currently, co-supervisor of an international Final Year Project about GPU-accelerated pattern recognition methods in collaboration with the Nagoya Institute of Technology.

  • 4 Jahre und 11 Monate, Sep. 2002 - Juli 2007

    BSc in Computer Science (5 years)

    Universidad Politécnica de Valencia

    5-year degree with a intensification course of 1 year in artificial intelligence and pattern recognition. Final year projects: - Low-level hardware-accelerated implementation of OpenGL 1.1 for the Playstation 2. - Graphics Acceleration in new generation mobile devices.

Sprachen

  • Spanisch

    Muttersprache

  • Englisch

    Fließend

  • Japanisch

    Gut

  • Französisch

    Grundlagen

  • Valencian or Catalan

    -

  • fluid

    -

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