Liam Docherty

Angestellt, Community Manager, ChallengeMe eSports

Berlin, Deutschland

Fähigkeiten und Kenntnisse

Community Management
Social Media Management
Copywriting
Customer Service
Adobe Photoshop
Microsoft Office Suite
Basic video editing
Writing
Testing
Basic HTML / CSS

Werdegang

Berufserfahrung von Liam Docherty

  • Bis heute 8 Jahre und 11 Monate, seit Aug. 2015

    Community Manager

    ChallengeMe eSports

    ChallengeMe eSports is a competitive gaming platform primarily focusing on the game “Counter-Strike:Global Offensive”, providing a free matchmaking service and tournaments. My main tasks include: * The planning & execution of weekly events / communications on both the platform, social media and newsletters. * Planning, budgeting & deployment of the monthly raffle prizes on the site. * Graphic design for the majority of social media. * Advising on the design of upcoming features.

  • 1 Jahr und 5 Monate, Juni 2013 - Okt. 2014

    Senior Community Manager

    GameSpree GmbH & Co. KG

    Lead Team member on English-language versions of the published free-to-play titles, my duties expanded to encompass: * Event and promotions design / management / reporting * Moderator-Team management of English and other languages * Final proofread of newly localised content

  • 2 Jahre und 4 Monate, März 2011 - Juni 2013

    Community Manager

    GameSpree GmbH & Co. KG

    I was the English language Community Manager for 3 browser games and a mobile application. Job Responsibilities: * Managing social media pages * Designing + writing of game events * Writing website + Wiki content * Gaining feedback from players * Testing and evaluating of new licences * QA Testing / Bug reporting * Writing sale / Promotion copy * Story / Character writing * Promoting games on external forums * Customer Service

  • 5 Monate, Okt. 2010 - Feb. 2011

    Community Manager

    Omerta Games

    I was given the opportunity to join Omerta and provide a fresh insight into the their gangster MMO 'Omerta'. As the Community Manager I would talk to the games player base via forums and chat rooms to find out what the players wanted from the next patch. My feedback directly contributed to the development process and helped designers make more informed decisions about the direction of new game features.

Ausbildung von Liam Docherty

  • 2007 - 2010

    Games Design

    University of Lincoln

Sprachen

  • Englisch

    Muttersprache

  • Deutsch

    Grundlagen

Interessen

Gaming
Writing
Learning
Music

21 Mio. XING Mitglieder, von A bis Z