Paulo Santos

is available. ✅

Until 2019, Industrial Designer, NIO GmbH

Degree: MA Integrated Design, Hochschule Anhalt

München, Germany


Professional experience for Paulo Santos

  • 1 year and 11 months, Nov 2017 - Sep 2019

    Industrial Designer

    NIO GmbH

    - Developed briefs for photography and CGI projects. - Designed on car brand applications for NIO car’s special editions. - Art direction for CGI and race car livery technical development for NIO’s Season 5 Formula E team. The outcome visual identity system was won a Silver Egg at the 2019 Guldägget gala in Sweden and a diploma for excellence at the 2019 HKDA in Hong Kong.

  • 4 years and 7 months, Apr 2013 - Oct 2017

    Industrial Designer

    Paulo Victor Produktdesign

    - Designed a line of open-source and downloadable CNC furniture that was curated for Brazilian design fairs in 2013. - In Rio de Janeiro, worked in loco at design agencies such as Crama Design where developed public furniture and signage. - For GOBE, an Australian brand of camera accessories for conscious creators, used reverse engineering, rapid prototyping, 3D print and CNC to design a portfolio of unique, high quality, cost-effective and sustainable products.

  • 2 years and 1 month, Mar 2011 - Mar 2013

    Product Designer

    LVA Criação

    - Product design research, opportunity identification, strategy and concept. - Designed public spaces and furniture for urbanization project pitches and architectural master plan competitions such as for 2016 Rio de Janeiro’s Olympic games. - Designed a furniture line for beach summer houses in Paraty (Brazil) making use of wood naturally available in the region.

Educational background for Paulo Santos

  • 1 year and 5 months, Mar 2015 - Jul 2016

    Material Culture

    Hochschule Anhalt

    Photography, Bionics, Philosophy, Emotional Design, Usability, Positive Psychology, Emotional Durability, Material Culture and Critical Design.

  • 4 years and 5 months, Mar 2007 - Jul 2011

    Product Design


    Product semantics, bionics, materials and process, model making, ethnographic research and generation of design insights and opportunities.

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