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Roman Frank

Selbstständig, Entrepreneur in Residence, Bitkraft Holding
Berlin, Germany

Skills

Timeline

Professional experience for Roman Frank

  • Current 8 years and 5 months, since Sep 2016

    CEO

    Runtime GmbH

  • Current 9 years and 5 months, since Sep 2015

    Entrepreneur in Residence

    Bitkraft Holding

    Helping to setup several new companies in the eSports sector

  • Current 11 years, since Feb 2014

    Advisor

    TreasureHunt

    Advising start-ups in the media/gaming field on funding, product strategy and company structuring

  • Current 12 years and 4 months, since Oct 2012

    Fachdozent Game Production/Project Management

    S4G School for Games GmbH

    Responsible for teaching game design, game art and game programming students project management skills with focus on SCRUM at the school4games Berlin.

  • Current 14 years and 1 month, since Jan 2011

    Founder & CEO

    NEWTRACKS

  • 1 year and 7 months, Mar 2014 - Sep 2015

    COO

    Happy Tuesday

    -> Helping to set up companies team structure as well as production of several game projects. -> Acquisition of new projects and managing communication with different business partners. -> Keeping an eye on the companies cash flow. -> Bouncing ideas with the CEO on how to develop the companies future.

  • 4 months, Oct 2010 - Jan 2011

    Producer

    Producer für den mit UDK entwickelten Tactical Team Shooter "Dusters"

  • 7 months, Mar 2010 - Sep 2010

    Producer

    Producer für Social Game

  • 5 months, Oct 2009 - Feb 2010

    Producer

    Producer für das Spiel Avalanche - Alpine Arcade Action

  • 6 months, Aug 2008 - Jan 2009

    PHP Developer

    SAE-Institute Byron Bay Australia

    Entwicklung eines Webportals zur Verwaltung der Administrativen Campus Tätigkeiten

  • 2 months, Jun 2002 - Jul 2002

    Trainee

    ACV - Airport Consulting Vienna

    Market Research am Flughafen Orlando, USA

Educational background for Roman Frank

  • 2 years, Oct 2009 - Sep 2011

    Games Production

    Games Academy Berlin

    Ausbildung zum Games Producer

  • 4 years and 1 month, Sep 2005 - Sep 2009

    Computer Science

    Fachhochschule ICS, Österreich

    Diplomarbeit: ADIGA - Adapted dynamic in-Game-Advertising

Languages

  • German

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  • English

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