Samson Mow

Angestellt, Founder and CEO, Pixelmatic
Vancouver, Kanada

Fähigkeiten und Kenntnisse

executive management
studio operations
multinational operations
China business development
executive producer
product development
marketing
web 2.0
business development
project management
game production
game design
game balance
online gaming platform and portal deployment
multiplayer matchmaking services
external development and outsourcing
SaaS
software as a service
social network application development
website development
publisher and partner relations
ScrumMaster certification (Agile development)
MMOG
RTS
MMORPG
FPS

Werdegang

Berufserfahrung von Samson Mow

  • Bis heute 8 Jahre und 3 Monate, seit Apr. 2017

    Chief Strategy Officer

    Blockstream

  • Bis heute 13 Jahre und 10 Monate, seit Sep. 2011

    Founder and CEO

    Pixelmatic

  • 2 Jahre und 5 Monate, Mai 2009 - Sep. 2011

    Director of Production / Executive Producer

    Ubisoft

    Directly oversaw the project management and IT departments while managing daily studio operations. Spearheaded numerous efficiency and procedural improvement measures in the production disciplines as well as supporting areas such as HR, finance, and administration. Established budget and staff/resource tracking processes which lead to consistent reporting to head office. Transitioned the studio from a training center into one capable of developing quality products for worldwide markets.

  • 1 Jahr und 5 Monate, Nov. 2007 - März 2009

    Business and Operations Manager

    Sitemasher Corporation

    Sitemasher was a Vancouver based startup developing a SaaS platform for building custom data driven websites and apps. Sitemasher was the winner of the 2008 Blue Sky Innovation Excellence Award from Microsoft, and was one of 14 exclusive software companies selected for the Innovation Showcase at Software 2008/Interop Expo. Sitemasher was acquired by Salesforce.com and rebranded as Site.com.

  • 2 Jahre und 11 Monate, Jan. 2005 - Nov. 2007

    Associate Producer

    THQ Inc.

    Responsible for sprint and feature planning, bug prioritization, resource allocation, recruitment, performance reviews, eSports initiatives (WCG), and department management. Staffed and managed the game balance department which was a key driving factor in the quality of Relic's franchises. As part of Relic’s online division, launched the relic.com website, drove development of the Relic Online platform (lobby, chat, multiplayer matchmaking), and directed online operations for all titles.

Ausbildung von Samson Mow

  • 4 Jahre, Sep. 1998 - Aug. 2002

    Business Administration

    Simon Fraser University

    Management Information Systems Marketing

Sprachen

  • Englisch

    Fließend

  • Chinesisch

    Fließend

  • Französisch

    Grundlagen

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